Hey all you animation guru's out there.
Today, Inspire has asked me to help him out with Gone, (his game.)
I obviously said yes, and he wanted me to make the stock Law Rocket Launcher have mp5's hands. Well, to sum things up, I did it, and it looked beautiful in the editor of milkshape. I used fragmotion to import the law and it's animations, and I just synced (sp?) up the hands with it, combining them with the original law mesh. (The two models both used the law's original joints.
Now, here's the kicker...
Once Inspire tested it in-game, the gun was all deformed. It looked like glass being shattered and time was frozen in mid shatter. (Get my drift?)
Before it was in game and was deformed, heres the original model.
(I used Fragmotion by the way. I used it to convert the .x to ms3d and still save animation data.)
Simulated FPS View.
Just another angle, with ViewPoint renderer.
Thank you for reading.
I was hoping maybe Airslide of Butter Fingers could help.
Or, just anyone that knows more than me
.
-AaronG