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FPS Creator X10 / Human Sheild

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Trinity Pictures
14
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 5th Jul 2007 00:14
This sort of goes with the dual weild thing (a pistol in one hand and a uzi in the other) if an enemy has his back turned to you, you should be able to sneak up next to him and grab him while dropping one of your weapons (if you are dual weilding), you could only hold him until he died....a good way to have someone else soak up bullets meant for you, or a chance to get away without being shot....what do you guys think?

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AaronG
14
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 5th Jul 2007 01:27
Well, that "could be done" by the following.

Make an arm, that on click, displays the animation of grabbing around a neck.

Somehow, make it so that while you hold down the mouse, or, let go, the arm stays still on a seperate amount of keyframes meant for "arm around neck, idle".

Insert a script, in the enemies AI, that tells it to die, and the ragdoll fly towards the player, and "stick to the player" at center view, until the player let's go of the mouse.

It's gotta somehow be able to be done.

Inspire
14
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Jul 2007 02:22
That's a seriously fudged way to do it, and there is no way commands like that will be implemented.

Airslide
16
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Joined: 18th Oct 2004
Location: California
Posted: 8th Jul 2007 20:42
I don't see that as a good feature for an FPS - then again, I think the new Goldeneye game did it...but I don't recall liking that one

Although for the ragdoll thing, if I recall correctly ragdolls freeze into the scene after a set amount of time or just sitting there, so you might get him stuck to you, knowing FPSC


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Silent Thunder
14
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Joined: 6th Feb 2006
Location: The Ship
Posted: 8th Jul 2007 22:52
Quote: "if I recall correctly ragdolls freeze into the scene after a set amount of time or just sitting there, so you might get him stuck to you, knowing FPSC "

hehehe, get it off me! get it off me!!!



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Roger Wilco
15
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 9th Jul 2007 01:17
@Silent: rofl

"Or perhaps we're just one of god's little jokes?"
TEST OF WILL
13
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Joined: 23rd May 2007
Location:
Posted: 9th Jul 2007 06:43
You got this from Goldeneye Rough Agent Yeah that was good probably wouldn't be possible, but still cool
ZeD XF
14
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Joined: 16th Jul 2006
Location: The Realm of Darkness
Posted: 10th Jul 2007 08:25
Quote: "if I recall correctly ragdolls freeze into the scene after a set amount of time or just sitting there, so you might get him stuck to you, knowing FPSC"


Actualy I think they freeze after they stop moving. And you might be able to overide this feature via a script or something, Im not sure...

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Opposing force
15
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 11th Jul 2007 11:16
One problem. The HUD model renders last, so if the hand was part of the HUD it would be impossible to get the hand to go around the characters neck. The most you could do is have the gun point towards the enemy's head and lock its position, or something like that...

Robert F
User Banned
Posted: 11th Jul 2007 17:39
that would still be cool, but then you couldnt shoot

Robert F
107295
13
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Joined: 26th May 2007
Location:
Posted: 14th Jul 2007 05:03
Maybe, you could turn a ragdoll/entity into a prop, then use MOUSE2 (pick up entities) to pick it up!

Nah.
Ragged Druid
13
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Joined: 22nd Jul 2007
Location:
Posted: 24th Jul 2007 09:55
Quote: "I don't see that as a good feature for an FPS - then again, I think the new Goldeneye game did it...but I don't recall liking that one "


XIII also did it, and that game was great. The main difference was, in XIII, people wouldn't shoot you while you had a human shield... unless you turned your back to them or broke the hostage's neck, of course!

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