Quote: "Yes, the order that you place them is very important."
I noticed so
Quote: "About the density thing, yes, I can. That was actually another thing I planned but unfortunetely never got around to either. I'll be sure to include it in the next update."
Great to hear that, It will sure make it alot easier then to make 20 fields near the same area, just to get a larger space filled up
Quote: "Yes, I hating getting shaders to work. But that shot looks good! You're terrain looks better than the ones I make. It'd be interesting to see more of your work as it progresses."
I'm actually re-designing the full Vegetation map, as it was just a quick mock-up, and I wanted to know how fast it loaded in DBP(Which was quite fast, 3 seconds for about 2000 objects)
The terrain is just a simple heightmap and baked texture map i made with Strataworks, which took me a few minutes too.
EDIT:
Alright, it crashed on me. When i got around 12,000 objects the editor crashed on me.
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Error
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Runtime Error 118 - Array does not exist or array subscript out of bounds at line 393
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OK
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Or on 10.000 objects, Can't recall it correctly.
Was working on a huge grass area with alot of tree's on it too.