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Dark GDK / dbSetObjectRadius , now how to see the change?

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unitech
17
Years of Service
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Joined: 27th Jun 2007
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Posted: 5th Jul 2007 16:43
I'm having trouble creating a bounding box that works. Seems it's too big. I used the show bounds to see the sphere and box. But the
dbSetObjectRadius has no effect when viewing the sphere, although it most certainly has an effect on the collision. The docs don't really explain what measurement is used. I think its percent of the figure. Is there a way I can use show bounding box to troubleshoot collision effectively? The game is reporting that the object was hit, but the mesh is no where near the object being tested. I also tried dbSetObjectCollisionToBoxes, but nothing changes.

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