not sure where this should go, so I'll go for it here;
I want to implement ragdolls in my game using newton for enemies deaths, but i can't work out how best to actually do it with models that have their own bones and animation.
what do you think the best way to do this would be?
to have two objects, one as the animated object and the other as a ragdoll, and then switch them when the character dies, or can I apply the ragdoll at that moment, or to apply the ragdoll to the model on load, turn all the limb's gravity off and make sure the current rotation each limb is what the file's animation is.
any thoughts? I don't really know my way around newton that well, and the only tutorials there are only handle the ragdolls themselves, and no animation.
thanks for any help
Manic
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