Quote: "[the] two models prior to this that were messy and anatomically flawed"
and this is supposed to be anatomically correct? Have you ever seen anyone that looks like that?
firstly, forget you ever saw the smooth object function, forget you ever heard of it, and every time you even so much as think of it, whip yourself until it's banished beyond the power of memory to recall.
then you need to learn something about anatomy;
goto
http://www.fineart.sk/ and drink in the information about muscle flow and proportion, if you ever want to make a truly anatomically correct model, you're gonna need to
KNOW the human body. Some life drawing classes would be helpful too, the teacher (if they're any good) will teach you to recreate what you see, not what you think you see.
then go here;
http://www.arildwiro.com/ (i'm so glad this guy's tutorials are back online again)
click the tutorials button and start learning properly. You don't need to take the tutorials all the way to the end, as he makes a high poly model, and you should be aiming at low poly if you're planning on making games. the trick is to spot the polys he's adding that you know you won't need for a game model, skip them and try to use the polys and verts you already have to compensate. Practice and experience will help there.
Manic
I don't have a sig, live with it.