Attached to this post is the beta version of Entity Workshop 2
Yes I have decided to release a public beta as I have changed a vast amount of the original coding, It would take me rather a long time test it thoroughly so I am allowing the community an opportunity to put it through its paces. Generally I'm after bug / glitch reports as opposed to new feature suggestions ( at the moment anyway ). So yes, judging from this post the full EW2 will still be a free product.
Right down to business, my latest additions are features which have been suggested by the community, I actually think all three are suggestions made by Nickydude:
The Mannequin
Plucked from the primitive library of Cinema 4D ( well I wanted a Mannequin anyway, and the one in Cinema 4D does as good a job as any
) The Mannequin provides a height guide for the player within your FPSC games. you can move the Mannequin using the Arrowkeys.
Smarter Open Dialogs
Pressing the Import Texture/Entity/FPSC entity buttons now reveal an open dialog box which targets their specific folders, which removes the need to endlessly navigate between the Entity Template folder and the Textures folder.
Smarter Saving
Another Nickydude suggestion, I added a simple error catching device which prevents you from saving over a previously created entity with the same name. Simple but effective:
So let's recap on what EW2 has now:
- TGA file support
- New navigation system
- Material Index Panel
- Grid visibility control
- Mannequin scale guide
- Smarter open dialogs and saving
As previously mentioned, good feedback would be any bugs or glitches experienced, screen shots will also help me out.
Installing
1. Simply place the "Entity Workshop 2-beta.exe" file from within the attached zip and place it inside your original EW folder ( so it appears in the same file location as the original EW ).
2. Then
Delete the "config.ini" file created by EW1
3. Start EW2-beta.
Have fun and enjoy the software
EDIT: ahaa! helps if I attach it