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Newcomers DBPro Corner / Texture detail, jerkiness in movement

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Jul 2007 00:04 Edited at: 7th Jul 2007 23:46
Hello everyone. I recently did Ruccus's FPS tutorial, and completed it. Now I am trying to add some of my own code on top of that, and it's not going so well.

NOTE: I am not comparing this to FPSC, I'm just trying to get these basic features done.

My I have two main issues here.

1. The gun has jagged edges. FPSC doesn't. Is FPSC using some type of anti-aliasing?

2. I can't apply the hand texture to the model along with the gun texture, although in FPSC you can do it, and I can't use the model without applying both textures.



Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Jul 2007 23:46
Anybody?

Johaness
18
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Joined: 20th Sep 2006
Location:
Posted: 8th Jul 2007 03:05
Does the hud.x use both the gun_d.dds and hand_tex.jpg? If so try just loading up the hud.x with Load Object command. Make sure both textures are in the same folder as the .x If the x file already has the textured assigned to it, they will load automagically. Don't need to "load image" either.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Jul 2007 03:34
Thanks man! Got it working fine.

Everything still is still all jagged though.

Johaness
18
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Joined: 20th Sep 2006
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Posted: 8th Jul 2007 07:06
got a pic/screen shot ?
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Jul 2007 05:48
Here's the screenshot. I cropped everything out except for the gun, just for this example. I did not zoom in. This is how it appears when testing.



Existence
17
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Joined: 20th May 2007
Location:
Posted: 12th Jul 2007 07:01
Try adding

to your program


It's not perfect, but it does reduce it a little...


Hope this helps

Tricksy little Hobbitses! They STOLE it from us!-Gollum
Daemon
18
Years of Service
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Joined: 16th Dec 2005
Location: Everywhere
Posted: 12th Jul 2007 08:55 Edited at: 12th Jul 2007 08:55
Also try putting a ",1" at the end of your load image commands. This may help.

example:
change
LOAD IMAGE "hand_tex.jpg",2
to
LOAD IMAGE "hand_tex.jpg",2,1

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