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Newcomers DBPro Corner / Texture blending on a matrix or advanced terrain

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Daggeth
17
Years of Service
User Offline
Joined: 3rd May 2007
Location:
Posted: 7th Jul 2007 03:26
I've seen screenshots of terrain with blended textures. Are these all done with a pre-blended super texture (in case of advanced terrain) or are there other procedural methods of blending terrain (ie: vertex shaders).

The only procedural way of doing blended textures that I could think up was that on map load, I could create a many different textures based on my base of a few textures with 2D commands and then load that 2D image as my matrix texture and then tile away based on adjacency.
Alquerian
18
Years of Service
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 7th Jul 2007 08:50
Forget using matrices. Most of the screenshots you have seen with blended textures are done with a modified version of Advanced Terrain and a Vertex/Pixel Shader. Some of them are done with meshes that have their fvf value modified and alpha mapped.

Visit the Wip!
Daggeth
17
Years of Service
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Joined: 3rd May 2007
Location:
Posted: 7th Jul 2007 09:29 Edited at: 7th Jul 2007 11:11
Yea, I gave up on matricies too.

The method I was thinking up would work pretty well.. it would be simply a paint program where you just paint on tiles and edit the supertexture.

I think in the end that would be the simplest and least CPU intensive method of making terrain.

Edit: Where would one get this modified version of advanced terrain / shader?
Daggeth
17
Years of Service
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Joined: 3rd May 2007
Location:
Posted: 10th Jul 2007 11:33
bump. anyone?
Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 14th Jul 2007 21:58
You can get Advanced Terrain (not sure about modified...) right here from the DLL talk board: Advanced Terrain!

dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 15th Jul 2007 00:03
Was the pro version ever released?

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