Hello, I'm building a unique fps/rpg style game that is fairly simple on premise but as I add more single primitive objects and now some sound effects and music files, the game takes an unneccesary amount of time to compile and run. The biggest hit came when I added 2 mp3 songs to the game, one played as the theme song on the main game menu screen and another is the in game music. I load them before the game loop and play them in the game. If there another method of including and playing these files that is faster? At this rate, when the game is finished it will take 2 hours to load and run and it'll run at like 2 fps. Any help/suggestions?
BTW I am currently running the game in 16 bit color, 1024x768 mode on a radeon 7200 (radeon 8500LE is fried at the moment). While the game gets 50-60 fps NOW, once its closer to completed I worry about the fps with all the shi.. er.. stuff I''ll be implementing.