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FPSC Classic Product Chat / Need Help With Dynamic Entities... Please?

Author
Message
Duplex
User Banned
Posted: 7th Jul 2007 13:24
Hey Guys,

I've just downloaded Lukes Boarded wall pack, and I want it so when Its streghnt reaches zero it Falls apart.

I've tried it multiple ways put cant get it the way I want it.

Cheers,
Duplex

Duplex Creations Has now teamed up withX games.
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vorconan
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 7th Jul 2007 13:32
Make it dynamic, set isimobile=yes, set strength to whatever you want.

Duplex
User Banned
Posted: 7th Jul 2007 14:21
Already tried it, Doesnt give the resulty I'm after.

Duplex Creations Has now teamed up withX games.
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crispex
17
Years of Service
User Offline
Joined: 22nd Jun 2007
Location:
Posted: 7th Jul 2007 15:47
You must change it to static, static pretty much means "Solid" meaning you can't move the entity or destroy it.

Your signature has been erased by a mod because it was spam
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Jul 2007 16:52
Quote: "I've just downloaded Lukes Boarded wall pack, and I want it so when Its streghnt reaches zero it Falls apart."


You can't do that if it's set to static.

Please have mercy and use the search function.
Duplex
User Banned
Posted: 7th Jul 2007 17:25
Quote: "You can't do that if it's set to static"


But If you hit 'Y' it changes the entity to dynamic

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Jul 2007 17:30
Why not just set it to dynamic in the first place?

Please have mercy and use the search function.
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Jul 2007 17:39 Edited at: 7th Jul 2007 17:39
Duplex, going by what you have said you are trying to achieve,I assume you want the model to 'fall apart'.
There are only three ways I can think of to do this,
1.You need to animate the model.
2.You would have to use a lot of smaller parts to build the complete model in the scene and use physics.
3.You could 'explode' the model,but this would send pieces of the model in all directions,it may work better if gravity was high on the model,tho' I haven't tried this myself.

There may be an easier way but most models,even animated ones,are actually one complete mesh when exported to .x.

Duplex
User Banned
Posted: 7th Jul 2007 17:52
Yh thats what I mean, like the wooden crates in the sci-fi stock, when you shoot them all the sides fall apart.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP

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