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DarkBASIC Discussion / Anim8or patch

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Insert Name Here
19
Years of Service
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 7th Jul 2007 23:20
This will probably make me look stupid...
Does anyone know of a patch type thing that would allow anim8or animations to work with DBC?
Thanks.

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The above sentance is false.
Paradox!
Libervurto
20
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Joined: 30th Jun 2006
Location: On Toast
Posted: 15th Jul 2007 20:34
Umm, I don't really know anim8or but I thought you could export in a few file formats. Have you tried exporting and not just saving?

I am king of the noobs!
Insert Name Here
19
Years of Service
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 15th Jul 2007 23:01
Yes, but DarkBASIC just comes up with irritating "Cannot play animation" Doo-da.

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That ain't a paradox.
I always tell lies is though.
Libervurto
20
Years of Service
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Joined: 30th Jun 2006
Location: On Toast
Posted: 15th Jul 2007 23:05
It might be your computer, my old one wouldn't even play music!
Wait for a MOD to reply I'm stumped

I am king of the noobs!
Insert Name Here
19
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 15th Jul 2007 23:06
I think that DarkBASIC can't deal with skeletons... I wonder if converting each frame to a 3DS then merging them would work... Anyone know of something that does this?

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
Gonzaga
18
Years of Service
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Joined: 15th Aug 2007
Location:
Posted: 17th Aug 2007 07:12
I think you:
Load object "filename.x",[object number]
Append object "animationfilename.x",[object number],[start frame value]
YRotate object [objnumber],180
Fix object pivot [objnumber]
Loop object [objnumber]

Loop Object is an important thing to remember. Let me know if this works.

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