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FPS Creator X10 / [LOCKED] DX10 working bump, parallax or displacement mapping for segment textures?

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fallen one
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 8th Jul 2007 00:49
I posted this in the FPS Creator X10 Work in progress shots April 2007, It didnt get an answer from those in the know, so Ill post it on its own thread as I belive its very important and warrants it.

Does fpsc dx10 have any kind of working bump or parallax or displacement mapping for segment textures, I havnt seen this in screenshots yet.

ie this
X Games
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Joined: 8th May 2007
Location: World Wide Web
Posted: 8th Jul 2007 00:54
if u ask me i think the standard texture looks better or it may be just a bad example!

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fallen one
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Posted: 8th Jul 2007 01:04
its a bad example, the flat one looks like it has depth, but you know what I mean any how.
vorconan
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Location: Wales
Posted: 8th Jul 2007 01:29 Edited at: 8th Jul 2007 01:29
it can also be called offset mapping, and this is available in DX9 at the moment, DBP now, not FPSC. So I doubt we have it.

fallen one
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 8th Jul 2007 03:11
I have seen no depth mapping to textures in fpsc DX9, it doesn't work on segments correctly, I don't use any bump type effects in fpsc at all as they are messed up.
yes lots of games in dx9 can do it, whats the problem with fpsc DX9, and will we see it in DX10, if it will not work in DX10 that is very very poor. I wont touch DX10 if it cannot manage this.
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Jul 2007 03:51
http://forum.thegamecreators.com/?m=forum_view&t=108904&b=33

No need to start a thread for every question when you can e-mail Nickydude.He does a q & a with the TGC folks every so often and then posts the answers to the questions.

Please have mercy and use the search function.

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