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FPSC Classic Product Chat / Sound Zone Deactivating/Switching/Loop?

Author
Message
Zyro Lasting
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 8th Jul 2007 00:50 Edited at: 10th Jul 2007 06:00
Considering my experience with FPS creator, I feel a need to ask:
How can I switch BGM through the entering of a sound zone?
and How can I loop the played sounds, if possible?

My situation (More details here.)

I have placed a Sound Zone directly on my player for BGM playback upon game start, no looping, might i add... Just for testing purposes, I ran to another built room with a sound zone just in the doorway, and the BGM plays one on top of the other, resulting in a horrible disfigurement of noise. My goal is to run into this sound zone, and find a way to deactivate the previous one, to allow clear playback of the current one. Different Music, for different areas of the same level, in a nutshell. Information on looping would be nice too.

I'm looking for examples, or a step-by-step kind of thing.

EDIT: It has been two days since this has been posted, and people are spreading to answer every question but my own. I'm not angry,
but a tad disappointed so far.

Much appreciated,
Zyro

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