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3 Dimensional Chat / WORLDS MOST HIGH POLY APPLE (caps off)

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darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 8th Jul 2007 17:11
I was bored so I have decided to make the most high poly apple. It has 51636 polies. Screen attached.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com

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darimc
17
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Joined: 19th Jan 2007
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Posted: 8th Jul 2007 17:12
wire frame pic

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com

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Manic
22
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Location: Completely off my face...
Posted: 8th Jul 2007 17:16
for all those polys, it don't look that much like an apple.

I don't have a sig, live with it.
darimc
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Posted: 8th Jul 2007 18:28
LOL yeah

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
RUCCUS
19
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Posted: 8th Jul 2007 18:52
World's most unrealistic apple as well...

Why do people think the smooth button makes models look good?


darimc
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Posted: 8th Jul 2007 19:49
I don't, but the objective was to make the most high poly apple possible.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
vorconan
18
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Location: Wales
Posted: 8th Jul 2007 20:32
Nope, not even close, ive got a model in zbrush upto 500 million polies before, it took a long time to render though.

Oolite
19
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Location: Middle of the West
Posted: 8th Jul 2007 20:53
Was that with HD poly's vorvonan?
Zb has trouble running 86 million normal polygons with me so the only way i can imagine you getting 500 million polygons is with HD poly's.
There is no increase in the render time for me in ZBrush no matter how many poly's i push into it.

Also...
Quote: "I don't, but the objective was to make the most high poly apple possible."

...why?
Nice way to waste time and memory, the smooth modifier does not make anything look good.


[Looking for work]
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 8th Jul 2007 23:05
Of course, it's the artist that makes it look good. I often tell people not to use smoothing and try other, more efficient methods (like the knife/cut tool) to make things look smoother - smoothing only works well for models that are high detailed. If you were posting for crit, I would have made sure your apple was at a resonable polygon count for the better responses. (So we can see the polygons you've actually modelled and not those created in subdivision) Personally, I would only use subdivision where necessary, overly subdividing a model like that is really only necessary when it's prior to displacement mapping like you can do in Zbrush and Hexagon as well as other similar apps. Though I still can't reach the millions (Maybe in Zbrush, but my trial has ran out before I upgraded my ram) like the sods that have posted above.

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
vorconan
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Posted: 9th Jul 2007 00:26
Quote: "Was that with HD poly's"


Yeah, lucky it only renders the viewport

hessiess
17
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Location: pc!
Posted: 9th Jul 2007 00:26 Edited at: 9th Jul 2007 00:27
dusent look mutch like an apple....

redo using refs!

and its the worst mesh ive scene in ages!

learn blender, you will never regret it.

http://vector4.co.uk/SDbanner.jpg
darimc
17
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Location: Canada
Posted: 9th Jul 2007 04:10
Ok just to clear this up, I did not actually use a smoother I made an N-GON with 100 vertices in anim8tor and Lathed it 32 times and thats where the circle came from. So don't go saying "OMG HE SMOOTHED IT!" When really I didn't smooth it ONCE!

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
RUCCUS
19
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Posted: 9th Jul 2007 05:46
So, what you're saying is, you actually manually made the N-Gon yourself, not relying on the computer to do the work for you, and it still turned out like that?

I would've just stuck with the smooth story.


QuothTheRaven
22
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Location: United States
Posted: 9th Jul 2007 06:21
Oh I get it, you made an ill-proportioned model using bad, time-expensive, never practiced and unnecessary modeling techniques, producing a bad model structurally and visually, and still made it look very blocky, all without actually accomplishing anything or contributing at all to the community.

GENIUS LETS GET MARRIED

Brain111
17
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Location: In my own little world.
Posted: 9th Jul 2007 06:56
Hmm... If I was goign for a super smoothe high poly model, I would put a few more polys toward the stem and the leaves, they are really low in comparison. Also, it will probalby look a bit better if you bring the center of the bottom up a bit more, to make it a little less spherey.

Anarchy Burger - hold the Government!
Insanity Complex
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Posted: 9th Jul 2007 07:40
Brain, I'm not thinking that the goal here was a decent model


Brain111
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Posted: 9th Jul 2007 08:37
Well, you know just trying to give some constructive criticism rather than "You suck!"

Anarchy Burger - hold the Government!
Seppuku Arts
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20
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Location: Cambridgeshire, England
Posted: 9th Jul 2007 11:56
Ah, drop it, he's doing bad 3D modelling practice, I would probably go for an easier and more efficient method, but he didn't, we've made that point already. So why flame? Instead of trying to rip him up for his model, tell him how to correct it, a couple have already discussed about the smoothing methods and perhaps so one could offer modelling methods, I would download anim8or and open it up to show him what to do, but with my monitor problem and using a really low spec laptop instead (which I refuse to install downloaded software onto), I can't.

Quote: "and its the worst mesh ive scene in ages!"


And that's the worst constructive criticism I've seen in ages, pulease...

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
Lucifer
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Posted: 9th Jul 2007 13:08 Edited at: 9th Jul 2007 16:08
Quote: "Oh I get it, you made an ill-proportioned model using bad, time-expensive, never practiced and unnecessary modeling techniques, producing a bad model structurally and visually, and still made it look very blocky, all without actually accomplishing anything or contributing at all to the community."


-->



stupid game!
Oolite
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Location: Middle of the West
Posted: 9th Jul 2007 13:24
How grown up of you lucifer...


[Looking for work]
Lucifer
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Posted: 9th Jul 2007 13:25
i know



stupid game!
Satchmo
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Posted: 9th Jul 2007 16:33
I managed to get milkshape to crash by smoothing a cube untill it had 400,000 polies, it looked like a turd.

I like my sig.
darimc
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Location: Canada
Posted: 9th Jul 2007 16:46
I'm good at modeling and I did this in like five minutes, What I was originally was make a low poly as possible head. But then I decided to make as high poly head as possible, so it turned out like an apple shape. Then I just added leaves. So don't go saying "He's just bad at modeling, he doesn't know how to model, waaa waaa waaa!" If you look at my threads in fpsc models and media, you will realize I'm a good modeler and am pretty well known for some of my models.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
Seppuku Arts
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Posted: 9th Jul 2007 18:59
well personally, I don't think your model was worth the flames you got, I mean you should have got more credit, though, there are a lot of flaws in this models, such as the smoothness and the method you used for modelling - but people that have done that in the past, always have gotten constructive criticism about it, though some of what has been said is constructive, it's just some of the others decided to put your work down.

Though, I decided to look up your models, they're not in the least crap and are good for what they are - what I would suggest to progress your skills and see what mistakes you made on this object, practice tutorials, even if you've done some, do them again, it's practice, it helps. I've done the Joan of Arc head tutorial 5 times to get better at modelling head, back when I was too a beginner working in anim8or, I did the Eggplant tutorial a few times - because I saw something new each time that I could apply to modelling in general.

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
darimc
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Posted: 9th Jul 2007 19:22
Thanks, this is not one of my better models but I didn't want to get flamed by people. I do lots of tutorials, but the Joan of Arc isn't for anim8tor. thanks for the advice.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
QuothTheRaven
22
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Location: United States
Posted: 9th Jul 2007 19:33
This obviously isn't a thread about constructive criticism, since darimc acknowledges that it's a bad model himself and he intentionally modeled it badly. If someone makes a thread saying hey guys I made this thing wrong on purpose they are clearly not asking for advice. And no one's flamming anyone in this thread, we're all just stating the obvious. No one's calling you a bad modeller either (except yourself, apparently), we're just saying you made a bad model, which is what you are also saying. There is literally no point to any of this. If you see this as a flame thread or a constructive thread then you do not have a fundamental grasp on the intrawebs.

Seppuku Arts
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Posted: 10th Jul 2007 00:33
Quote: "the Joan of Arc isn't for anim8tor. thanks for the advice."


That is true, but I don't 3D Studio Max either and it was a tutorial I found most helpful - though it is best to get the hang of all/most aspects of your application before going into tutorials not directed for your application at the quality of the J of A tut, as you may find certain tools don't exist in anim8or or other applications and you'd need to know tricks to work around them.

Anyway, despite that, I am a tutorial writer, though I have barely written any for the past year, so my old ones are 'prim and proper' as I'd like them to be, but all of them should contain valuable information, especially the two "beginner's tutorials" even if you don't consider yourself one, I think they'll offer some valuable info.

So I have two directories for my tutorials, so here they are:

Seppuku Arts website - (Has the two beginner ones and a half finished car one)
http://seppuku-arts.koetsuaboshi.net/?q=node/5
Ozark Games website - Has all of my oldies - same application specific, others general. (Can find them on this page and following ones and in the 'tutorials' link)



http://www.ozarkgames.com/smf/index.php?board=78.0

So if you find any of that useful, that would be good. Though you did not request tutorials, I did look up your other models and thought you're not an expert and I think some of mine will contain valuable info.

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
hessiess
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Posted: 10th Jul 2007 00:44
Quote: "
[quote]the Joan of Arc isn't for anim8tor. thanks for the advice.""


That is true, but I don't 3D Studio Max either and it was a tutorial I found most helpful[/quote]

the joan of ark tut is used quite alot by blender newcommers aswell, it dusent matter what app you are using, tuts still apply, exept for ultra basic apps like ms3d.

learn blender, you will never regret it.

http://vector4.co.uk/SDbanner.jpg
Oolite
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Posted: 10th Jul 2007 01:11
Joan of arc doesn't really stay faithful to the max tools really, it gives a breif overview of what tools are needed, its not really that good of a tutorial IMO.


[Looking for work]
hessiess
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Posted: 10th Jul 2007 02:25
it is one of verry few tutorials that go threw the entire prosess of modaling texturing and rigging a carictor.
a tutorial dusent haft to be aplication spasific to be good, just meens you need a good understanding of your apps tool set.

learn blender, you will never regret it.

http://vector4.co.uk/SDbanner.jpg
Oolite
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Posted: 10th Jul 2007 21:56
sorry but what?


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Manic
22
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Location: Completely off my face...
Posted: 10th Jul 2007 23:08
Quote: "...spasific..."


*lol*


this guy's tutorials are really good;

http://www.arildwiro.com/

what's all this nonsense about "that tutorial isn't for what I'm using", polys is polys is polys, doesn't matter what you use to make 'em.

I don't have a sig, live with it.
vibe runner
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Posted: 16th Jul 2007 19:57
What I liked about the apple is after 50,000 polys the stalk was still as blocky and angular as hell.

That took REAL effort.
vorconan
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Posted: 16th Jul 2007 21:56
Quote: "What I liked about the apple is after 50,000 polys the stalk was still as blocky and angular as hell."


Thats a good point, I never noticed that lol


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