well... a tiny step forqward was made today:
The following code is responsible for the custom cursor to appear on the screen, problem is the cursor won't move!
This reminds me of a similar issue i had on CoolBasic where i had to find a work around to have the position of the mouse being followed by the custom cursor... i'll try to look for that thread if i can find it, meanwhile is there something else you guys might know that would help?
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbDrawToFront ( );
dbSyncOn ( );
dbMakeCamera ( 1 );
dbPositionCamera ( 1,0,0,0 );
dbPointCamera ( 1,0,0,100 );
dbColorBackdrop ( 1, dbRGB (100,100,100) );
dbLoadImage ("cur_arrow.png",3,0);
dbChangeMouse ( 3 );
//dbHideMouse ( );
dbSprite ( 3, dbMouseX (),dbMouseY(),3);
while ( LoopGDK ( ) )
{
dbSync ( );
}
}