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Work in Progress / Midnight Escape -- work in progress update

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Jon E
17
Years of Service
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Joined: 27th Jun 2007
Location:
Posted: 10th Jul 2007 12:55
Sorry for my third post on the same work

The project is named and much work completed since last post:

collision changed to sparky's collision dll (still buggy atm)
music and sounds added
title screen completed
player lives and current level now tracked
animated biped in place for player (work to be done still)
some extra scenery
game continuity between levels / screens

Attached .Zip file contains the latest build.

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Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 11th Jul 2007 00:23
Cool The menu looks nice.

da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 11th Jul 2007 17:29
downloading...

da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 11th Jul 2007 17:35
played... it was pretty good. the animation speed was VERY
slow. I had low FPS the whole time. And the collision was quite strange (it was more of a box around the sphere things)

Jon E
17
Years of Service
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Joined: 27th Jun 2007
Location:
Posted: 12th Jul 2007 05:33
Well I figured out my speed issue, I was using polygon type collision for simple boxes in the level inadvertenely >.< after changing this I can now get a few hundred FPS when unsynced again.

New build coming soon.
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 12th Jul 2007 17:28
Ran perfect here.Dont know what crappy PC's you got,but it runs perfectly.


da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Jul 2007 21:16
lol my pc is like 10 years old

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