Quote: "3d studio max is the most superior"
haa... hehahaa...
:: falls to the floor ::
HAHAAHAAAHAAAAAAAAAAAAAAAAAAA
oh man my sides hurt so bad... that's probably the funnest comment i'm gonna hear all year

especially considering this is being said against Maya 4.5 Unlimited - i wonder if some people have even used it lol
maya can't export to anything but Binaray and image...you need a plugin ... Maya can export Binary, Ascii & Image all as standard.
maya dosn't have the cool custom materials maker,(well yeah it kinda does) just not as powerful. ... Maya's ActiveShader is probably THE most powerful material/texture tool there is on the market, you just have to understand howto use it is all
maya's camera match,sync, and environment tools are really under powered. ... ??? - Maya's realtime rendering abilities far surpasses Max's tenfold, it's camera tracking is now an industry standard for film&tv animations intergration for which the syncing of scenes is unsurpassable, and the Scene/Layer/Environment tools are only bettered by Softimage XSI 3.0 & 3.5 due to thier non-linear nature
maya looks better astheticaly... but whats that, really? ... asthetically better how exactly? The UI is alot more daunting to the beginner, it doesn't blend in with windows as well, and its controls are a little weird to get the hang of ... its realtime rendering is no different to Max4 or 5's so you will need to explain the Asthetics part to me a little.
3ds has tons of export power programed in. ... 3ds the format is a bug ridden as the program it comes from, and the programmed in exporting power actually comes from people within the industry using Max with something, other programs don't have that because if you work with Maya or Softimage 100% then you tend not to actually export to anything except your own game format, hense why both have ALOT of importers and only native exporters. And check the native Max exporters, they're all to other programs like Lightwave/Maya/Autocad/VRML etc... industry standards - DirectX & MD3 gaming standard are not even fully supported and are all created within the user base (not even by the actual companies), whereas both Maya and Softimage have exports developed specifically by thier own companies, Softimage probably has the best support in this respect because if you request a plugin it will be developed.
Easier to use ... matter of opinion really isn't it? Simpler for certain task, definaly alot more difficult for others.
cheaper ... Maya 4.5 Complete $1,200 - Max 5.0 $3,200 ... so erm cheaper? 4.5 Unlimited is $6,999 simply because it comes with an entire shader library, fur/hair, liquids, mental ray 3.x & cloth as standard + the tutorial CD, which if you wanted to also purchase for Max would be around the same price for similar depth plugins. Not to mention Max doesn't come with Character Studio as standard or rather not a Registered version (making it useless) nor does it come with a fully operation Particle engine (combustion is another $3,200)
so when your done buying all of the upgrades just to have the same number of features as Maya 4.5 Unlimited you've ended up spending around $15k (i should know, thats around what i've spent since getting Max5) ... plus although the promised 100% compatibility between Max4 & 5 alot of my old Max4 plugins don't work - more noteably Brazil 1.0.1 which kinda pissed me off.
Gmax if you can't afford it ... License in place which states must be used to create media + its limited exporting abilities, however these have been subsided thanks to the inclusion of an almost fully working MaxScript.
amazing material editor ... yeah i'm sure, and EuroDisney is the best themepark too!
cool fire and fog effects ... name me a 3dpackage which doesn't have these as standard?
Nice little SDK ... Softimage's is far simpler to use, and both Softimage & Maya's are simpler to setup (not requireing extra products just to use)
Tons of helpful tutorials included ... again name me a 3dpackage that doesn't - all of the major packages have 1 entire CD of tutorials and infact Softimages are simply the simplist and best there are.
The veiw changing is way better, if I want to highlight vertexes I don't always want to chage the veiw, and maya's alt mouse, ctrl mouse crap is way to hard to get use to. ... again this is just preference isn't it?
Some people like Lightwaves camera control in the window interface movement - i can't stand it, doesn't mean its something bad about it.
But asfar as Softimage and Maya's camera setups go i've actually configured Max to work pretty similar ... however the right-mouse button effects within Maya are annoying on occasion.
i'd like to actually see a valid arguement against Maya than just trying to pit that Max is better because you say so - as it is quite frankly the buggest peice of crap i've ever had the misfortune to use... and I used WindowsME for almost 3years!!
I'm not saying that it is a bad program, but it is not even close to the top spot - and certainly not technically superior to Maya.
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!