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Newcomers DBPro Corner / Pixilation?

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wickedly kick it
18
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Joined: 13th Jul 2006
Location: Fort-worth Texas
Posted: 10th Jul 2007 20:17
I am just wandering, is there a way to get rid of the edge pixilations in games? Ive attached an image and i think it might be my gfx card, but i need your input. Thanks

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Johaness
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Joined: 20th Sep 2006
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Posted: 10th Jul 2007 20:28
what resolution are you running it. Looks low. Try a higher res?
Zotoaster
19
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Location: Scotland
Posted: 10th Jul 2007 20:34
Try this code at the top of your program:



wickedly kick it
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Location: Fort-worth Texas
Posted: 10th Jul 2007 20:39
that helped a little bit, but i cannot get a higher res than 1024x768x16 any other ways?

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wickedly kick it
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Posted: 10th Jul 2007 20:42
ok here is another screenshot

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RUCCUS
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Joined: 11th Dec 2004
Location: Canada
Posted: 10th Jul 2007 20:44
You get that in all games, its just a matter of resolution. If your resolution is maxed out, the only way to improve it is to add a blur shader, or possibly a light bloom, to soften the edges. Fog helps with this as well.


Zotoaster
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Posted: 10th Jul 2007 20:48
RUCCUS has the idea. Once you have some shaders, lighting, decoration, it will be hard to notice.

wickedly kick it
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Posted: 10th Jul 2007 20:52
yeah, that sounds good, but i am just wandering, where can i find some free shaders like that?

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RUCCUS
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Posted: 10th Jul 2007 20:53
Id focus on making an actual game before worrying about pixelized edges .


wickedly kick it
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Posted: 10th Jul 2007 20:57
lol true, but i want to make a tech demo so i can round up a team, so i need to make it look nice, so where can i get shaders please?

102
RUCCUS
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Posted: 10th Jul 2007 21:00
A tech demo isnt a camera moving around a prefabbed church model from gamespace, with some bloom effects on. Tech demos feature the core elements of the game. You're making an MMORPG IIRC (bad idea, but anyways), that means you'll need to have multiplayer, inventory, quests, battle system, level system, skills, collision / physics, and a few other perks, if you're planning on calling it a tech demo, and hoping to attract anyone at all.

Be warned. If you make a team request with what you have now, it'll be locked immediately.


wickedly kick it
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Posted: 10th Jul 2007 21:04
well, actually i have an inventory system and everything, and it isnt an mmorpg (just rpg) and i really would rather have a good test that i can see how the user will see it before i get some story and stuff out.

still looking for shaders (i want to see an ink .fx shader but i cnat find it)

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Zotoaster
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Posted: 10th Jul 2007 21:09
Look for the Ultimate Shader Pack. I think it's in Program Announcement.

But yeah, seriously, I think you should work a little more on the engine's core. Atleast get a good map format, then worry about shaders are part of the map.

wickedly kick it
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Posted: 10th Jul 2007 21:18
ok thanks zotoaster, but ive been working for several days (with little sleep) on this so i want it to look nice for some buddies of mine and for internet appeal for 3d artist and texture artists.
also i am Downloading the shaders pack and going to finish up the battle system as i wait.

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RUCCUS
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Posted: 10th Jul 2007 22:27
People spend years working on rpgs. Even the teams of hundreds of programmers, generally are still using primitives and working on getting the core gameplay done for the first few months. No offense but several days isn't that long at all, and Im pretty sure "an inventory system and everything" isnt close to what I listed.

But do as you wish, its your project.


Scorpyo
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Location: italy
Posted: 10th Jul 2007 22:47
antialias 4x

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Scorpyo
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Posted: 10th Jul 2007 22:48
antialias disabled

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Zotoaster
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Posted: 10th Jul 2007 22:56
Heh, I always thought AA was 2D

Scorpyo
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Posted: 10th Jul 2007 23:25
Heh, your screen is a 2d picture of your 3D scene
Zotoaster
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Posted: 10th Jul 2007 23:26
wickedly kick it
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Location: Fort-worth Texas
Posted: 10th Jul 2007 23:42
Zotoaster:
Ive been spending actually about a year planning the game and learning Darkbasic, and i have at this moment:

Inventory System
Weapon system
battle system
small quest system
GUI (Working on it as we speak)
and all i need is some 3d models, but i have found some now and i cnat wait to dive in and make this game.

scorpyo:
Thank you SO MUCH you are my "savior" for this game many many praises.

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Zotoaster
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Posted: 11th Jul 2007 00:11
None of those actually use any graphics (apart from GUI, but that's not 3D). If you want to have shaders, I really recommend having a map system (even if it's very basic). It might take you a couple of hours to make, so really, by now you could have finished it. But trust me, it will help.

wickedly kick it
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Posted: 11th Jul 2007 00:16
Actually the HUD uses 3d, it is really cool actually, but still buggy, when i make it stable ill post it in WIP, it rotates a box to show you your health and stats, then i left a placeholder for a map, and some shortcuts.

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