@ DD
Using a paint program, draw your sprites and load the subsequent bitmap (.jpg) into your program. You then write the code so that your program will 'pull' images off of the loaded bitmap.
There are at least a couple of ways you can do this. If all of your sprite images are going to be the same size, simply make a grid of that size on your bitmap, draw the images within this grid and put the code in to grab the images. You can also pull random sizes of sprites by using data statements. An example:
restore ALIEN_DATA
for i=1 to 10
read x1,y1,x2,y2
get image 100+i,x1,y1,x2,y2
next i
..
..
..
.. remaining code
..
ALIEN_DATA:
` x1, y1 , x2 , y2 for image grab
data 100,50,120,70,212,90,258,110,400,0,450,45
. . etc for all ten images
Hope this helps.
LB