My advanced terrain object is truncating the supertexture I apply to it.
By that I mean, the top 64 pixels and the right 64 pixels of a 4096 x 4096 image are not on the terrain while the 65, 65 pixel takes top left position. 4032, 65 pixel takes top right position. 4032, 4096 pixel takes bottom right and 0, 4096 takes bottom left.
Coincidentally reducing texture size also reduces the amount of truncation, but proportionally.. The amount of pixels truncated is 64/4096.. or 1.5625% therefor..
dbScaleObjectTexture(ATID, 1.015625f, 1.015625f);
Aligns the texture perfectly.
Is this correct / previously recorded?