Is it possible to do per pixel lighting in dbpro? I've been trying for ages to implement it into dbpro but i failed miserably

. Its just too complex for me.
It would be brilliant if they could implement a command into dbpro to do that effect, mainly cos im lazy and i cant be asked to do it myself

. Its just that I saw a few gamemakers on the net which do this effect automatically, i think it's called AMP2 or something like that but they dont have a demo so i cant try it out, besides i wanna stick to dbpro cos its brill

.
PS. If you dont know what per pixel lighting is its that effect that gets put on worlds, models n stuff to make them look really realistic. Its been implemented in doom3, deus ex 2, h/l 2 and a load of other cool games.
Once you start down the Dark Path, forever will it dominate your destiny...