Messed up how?
Do you mean they look different sizes? That's because you moved one camera further back than the other.
Rem Project: split screen
Rem Created: 7/16/2005 1:54:11 PM
Rem ***** Main Source File *****
Rem Project: split screen
Rem Created: 7/16/2005 1:54:11 PM
Rem ***** Main Source File *****
sync on
sync rate 0
screenx=screen width()
screeny=screen height()/2
rem player 1
player1=1
make object sphere player1,5
rem player 2
player2=2
make object sphere player2,5
rem player1 camera
camera1=1
make camera camera1
set camera view camera1,0,0,screenx,screeny
point camera camera1,0,0,0
move camera camera1,-20
set camera aspect camera1,2.6
rem player2 camera
camera2=2
make camera camera2
set camera view camera2,0,screeny,screenx,0
point camera camera2,0,0,0
move camera camera2,-20
set camera aspect camera2,2.6
do
control camera using arrowkeys camera1,0.1,1
sync
loop
Also, you don't need to make 2 camera's. For player 1 use camera 0 and player 2 can use camera 1. Right now you have camera 0 in the background for no reason since it automatically already exists.
So actually you should use something like this-
Rem Project: split screen
Rem Created: 7/16/2005 1:54:11 PM
Rem ***** Main Source File *****
Rem Project: split screen
Rem Created: 7/16/2005 1:54:11 PM
Rem ***** Main Source File *****
sync on
sync rate 0
autocam off
screenx=screen width()
screeny=screen height()/2
rem player 1
player1=1
make object sphere player1,5
rem player 2
player2=2
make object sphere player2,5
rem player1 camera
camera1=0
`Camera 0 already exists
set camera view camera1,0,0,screenx,screeny
point camera camera1,0,0,0
move camera camera1,-20
set camera aspect camera1,2.6
color backdrop camera1,rgb(0, 128, 0)
rem player2 camera
camera2=1
make camera camera2
set camera view camera2,0,screeny,screenx,0
point camera camera2,0,0,0
move camera camera2,-20
set camera aspect camera2,2.6
do
control camera using arrowkeys camera1,0.1,1
sync
loop