Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / hey guys... just wondering...

Author
Message
Marine10 beta corp
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: First Man Studios
Posted: 13th Jul 2007 06:27
hey guys... just wondering... how do you make it so that you start off with different weapons each lvl.... this is kinda hard to explain... but here's the idea..

lvl1-
1. pistol
2. ak
3. smg
4. scifi weapon
5. ww2 weapon
6. law
7. commando


lvl2-
1. different pistol
2. knife
3. axe
4. some other gun than lvl 1...etc...

get what i am trying to say...???

plz help

Marine 10 beta corp...

FIRST MAN STUDIOS
FPSnut
18
Years of Service
User Offline
Joined: 21st May 2006
Location:
Posted: 13th Jul 2007 09:30
you can only carry 1 wep with the script in the player start.
BUT if you want to start with a list of weps as you have listed pile them up under the player start icon, you might not like the Picked up ammo + weapons message on screen,

you can get rid of this, 1 way is to edit picked up ammo image and turn it PURE BLACK in paint prog so its transparent, saves any errors if you was to remove path from entitys file.
down side to this any ammo or weps in mission will not display msg either. but it dont actually tell what type i.e picked up autoslug ammo ect etc. IMO its not important as you have sound to tell player.....

annoying thing, is ammo count if you split a large single level up in to sections to keep game fast there no way of carrying your ammo count accross to new section, if you get what i mean. its down to guess work at player start point.

hope this helped
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 13th Jul 2007 09:52
Weapons,ammo and health all stay from level to level.

Please have mercy and use the search function.
FPSnut
18
Years of Service
User Offline
Joined: 21st May 2006
Location:
Posted: 13th Jul 2007 14:56
lol fred, been a long time since i built game life spent in test level lol
Marine10 beta corp
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: First Man Studios
Posted: 13th Jul 2007 17:31 Edited at: 13th Jul 2007 17:33
thx guys... so i guess there is absolutly no way to change weapons without saving them to the next lvl...

that help alot... thx

FIRST MAN STUDIOS

Login to post a reply

Server time is: 2024-11-26 18:18:51
Your offset time is: 2024-11-26 18:18:51