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FPSC Classic Product Chat / FPSC framerate on a Geforce 8800 GTS

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Slayer Simon
18
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Posted: 14th Jul 2007 05:23
Aren't you all excited to hear it? Well guess what, the framerate doesn't change at all. It never goes above 33.

This card is great, I can run FEAR on max graphics at an average of 150 fps. But for some reason, it has no effect on FPSC framerate. At least it never gets slow, though. I guess FPSC is coded to not go above a certain limit.

Too bad.
Black Terror
18
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Location: Pulse Game Development
Posted: 14th Jul 2007 05:26
Yeah, FPSC's Frame rate is capped. But x10's isn't.

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Silent Thunder
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Posted: 14th Jul 2007 05:42
How fast does it go when you press the x button?



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FredP
Retired Moderator
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Location: Indiana
Posted: 14th Jul 2007 07:46
That only works in test game.In a built game it is capped a 33 fps.
It is hard coded into the engine.

Please have mercy and use the search function.
Silent Thunder
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Posted: 14th Jul 2007 08:39
Quote: "That only works in test game.In a built game it is capped a 33 fps.
It is hard coded into the engine."

I know that, but I was just wondering if it was faster than mine....



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Duplex
User Banned
Posted: 14th Jul 2007 14:41
No, reason they do it cause If It wasnt crapped it would go insanely fast and you would reload I weapon faster than the speed Of sound, Try pressing X in test game to see what I mean.

Duplex Creations Has now teamed up withX games.
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Opposing force
19
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Location: England
Posted: 14th Jul 2007 15:02
Quote: "If It wasnt crapped "




Benjamin
22
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Location: France
Posted: 14th Jul 2007 15:16
Quote: "Why on earth do they restrict the frame rate with FPSC?"

Because nothing is timer-based, the speed of the game depends on the framerate.

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Wizzkid
AGK Tool Maker
18
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Location: Northern Ireland
Posted: 14th Jul 2007 16:40
Can you not change it to suit your game if you have DBPro by editing the engine source code!

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jeffhuys
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Posted: 14th Jul 2007 16:44 Edited at: 14th Jul 2007 16:44
YES YOU CAN! (caps off) I believe there is a topic about it.
Search the forums.

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FredP
Retired Moderator
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Location: Indiana
Posted: 14th Jul 2007 19:25
The frame rate is hard coded into the engine (33 fps...I swear I posted that earlier).It has to do with the FPSC engine and Lee capped it at 33 for a reason.

Please have mercy and use the search function.
Duplex
User Banned
Posted: 14th Jul 2007 19:58
@Opposing force

Oops

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 15th Jul 2007 03:52
As Ben said, it is capped because speed is dependent on framerate, not a very good way of doing things - it should compensate for frame-loss. Luckily it looks like Lee is fixing that in x10.


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incense
19
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Posted: 15th Jul 2007 04:53
Why not fix it in X9 also? It makes no sence to have the frame rate so slow when we know that it can be made better.

Quote: "it is capped because speed is dependent on framerate"


So it was made to be slow because if you make it faster then it will not be slow. Is that what you are saying? sounds like a pretty vicious cycle. It is slow because it was made to be slow because it is slow because.....

Im really confused!!

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xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 15th Jul 2007 05:14
The engine is frame based as opposed to timer based. It's just the way they made it, and I think it's too late to change it without a complete re-write.

Let's say in a timer based engine, it takes 4 seconds to complete a reload animation. No matter how many FPS your computer is capable of, 33 or 133, it still takes 4 seconds to complete.

In FPSC's frame based engine, the animation takes 20 frames to complete. When those 20 frames play at 33 FPS, the animation is normal speed. If you increase the FPS to 66, everything would be in fast forward.

Hence the cap at 33.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Slayer Simon
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Posted: 15th Jul 2007 08:43
If they don't change that in X10, I'm going to have a seizure. The reason this system sounds inefficient is because the sounds won't match the picture. If you get a low framerate, and your trying to lip-sync a character or something, it'll be a catastrophe, making the game awkwardly stupid on lower-end system.

PS. when I press X the framerate is between 100 and 150. Very funny to watch.
Doggy
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Posted: 15th Jul 2007 12:46
Quote: "If they don't change that in X10, I'm going to have a seizure. "

It has been changed. That's why there can be framerates of 80 and above in the first place!

I'd recommend to check the X10 discussion boards.
incense
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Posted: 15th Jul 2007 17:04 Edited at: 27th Jul 2007 14:41
Wouldn't it be better to cap it at 45 frames a second or something? That way it wouldn't be fast forward but would still be a little faster.

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Silent Thunder
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Posted: 15th Jul 2007 22:18
Quote: "Wouldn't be better to cap it at 45 frames a second or something? That way it wouldn't be fast forward but would still be a little faster."

I think that the way FPSCX10 works is that, no matter what the frame-rate is, the game will play at the same speed, but if you have a higher fps, it will simply be smoother. I think that this is true for most modern games, but if I'm wrong, someone please correct me.



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Slayer Simon
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Posted: 16th Jul 2007 01:46
I sure hope your right
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 16th Jul 2007 02:10
Does any of you guys read above posts?

Quote: "The engine is frame based as opposed to timer based. It's just the way they made it, and I think it's too late to change it without a complete re-write.

Let's say in a timer based engine, it takes 4 seconds to complete a reload animation. No matter how many FPS your computer is capable of, 33 or 133, it still takes 4 seconds to complete.

In FPSC's frame based engine, the animation takes 20 frames to complete. When those 20 frames play at 33 FPS, the animation is normal speed. If you increase the FPS to 66, everything would be in fast forward.

Hence the cap at 33."


See, if you had taken time to read xplosys' thorough description, you wouldn't have to ask the same thing again.

"Or perhaps we're just one of god's little jokes?"
incense
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Posted: 16th Jul 2007 04:39
@Roger Wilco: Could you please specify who your talking to and give lots of detail explaining what it is your trying to say.

I didn't ask any question that xplosys answered before hand. He posted his explanation after I posted my confusion. In fact who posted what question after xplosys made his post that explained a few things. I see statements but no questions except my question about 45 FPS instead of 33. If 45 FPS was covered before I mentioned it show me where.

If you can't force people into doing what you say, why would you waste your time telling people what to do? There are people that just laugh when people do that. Why would you want to make yourself something to laugh at?

What it boils down to is the fact that people were having a good discussion and someone else had to try to make other people look stupid. That is rude and nasty behavior. If you want to continue to make yourself look silly then please be my guest. No matter what your next statement is you will look sillier than you do now.

Back on topic:
If the FPS is better in X10 that will be a big plus for the more wide open area senario.

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Inspire
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Location: Rochester, NY
Posted: 16th Jul 2007 04:43
Quote: "I think that the way FPSCX10 works is that, no matter what the frame-rate is, the game will play at the same speed, but if you have a higher fps, it will simply be smoother. I think that this is true for most modern games, but if I'm wrong, someone please correct me."


Yeah, that is because X10 is timer based.

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