Does any of you guys read above posts?
Quote: "The engine is frame based as opposed to timer based. It's just the way they made it, and I think it's too late to change it without a complete re-write.
Let's say in a timer based engine, it takes 4 seconds to complete a reload animation. No matter how many FPS your computer is capable of, 33 or 133, it still takes 4 seconds to complete.
In FPSC's frame based engine, the animation takes 20 frames to complete. When those 20 frames play at 33 FPS, the animation is normal speed. If you increase the FPS to 66, everything would be in fast forward.
Hence the cap at 33."
See, if you had taken time to read xplosys' thorough description, you wouldn't have to ask the same thing again.
"Or perhaps we're just one of god's little jokes?"