Quote: "I don't blame this guy for expecting more than he got but still man, don't blame it on TGC"
Well see, that problem starts with the cover for fpsc, it's not... false advertisement or anything, but it is damn misleading, look at the cover, then try and duplicate it in fpsc. it dont work. lol
But you know, that is partly to blame tgc for. But idc i still think tgc is the best company out right now, only because their not sellouts....yet.
Heck ill even attempt to help this guy out a little with my advice
alright you know how everyone says "practice makes better games" or something like that. Dont you hate how they dont get into detail about how you should practice... well here you go heres what i did to get as good as i am now *which may not be too great, but its not too shabby*
First, Try just using segments, get the feel of how you think rooms should be built, dont make every room with just straight walls, include rounded ones ocasionally too. So it doesnt look too bland with the walls. Try and get used to making rooms that seem...not plain.
----make note: Prefabs, dont use them.
after you felt you've gotten good enough with segments, move on to i dont know, lets say...
Entities
You always need to have entities in every room of your game. regardless if you want to make a good looking game here is what you need to master.
Try and master Realistic placement...
Stack things on top of things, try and get your hands wet and make things a little dirty. debris is the fixer for most rooms that feel bland to you. a little debris goes a long way lol. also keep in mind if you put too many entites in one room then it will look cluttered and probably lag you down.
Make sure you keep most objects in game static,
1. because they blend better with lighting
2. they dont lag you half as bad
But do put a couple dynamic entites around so the player doesnt feel like the game isnt interactable at all.
After you've decided that your fine with all your entity placement
move on to lighting
the trick with lighting is taht you should use a 50-125 light range for every light, after 125 things seem...too unrealistically bright.
*for the record i use about 70-90 in my games*
but that doesnt mean you cant have like 4 lights a room. Because that is by far the best way, multiple light sources with small amounts of light emitting from them.
alright now that you know the light ranges, make sure you pick a color for your light that compliments your scenery.
EG: I make horror games, therefor i use alot of dark gloomy lights.
So now you've gotten Light range and Color done with your light, its time to place it. make sure you get it as close to the middle of the light source as possible, and make sure you get it as close to the actual light source without having the little bulb go thru the entity, if it goes thru it will mess up your lights.
Well. im done with typing now. if you need any other help just ask
*cracks knuckles from long post* lol
You'll Know When You See It.
Death has no end