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Dark GDK / HDR problem

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Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 14th Jul 2007 19:33 Edited at: 14th Jul 2007 19:34
Hi I'm looking for a way to give a glow effect to a planet, in this way I used the HDR shader. My idea was I created a camera, positioned it self in front of the object I want to "glow", and take a shot, use ghost and transparency, finally texturing a limb and use the hdr shader. Problem is that the camera used to take shots is only temporary to every object I want to "glow", meaning I take a shot, delete the camera and pass to another object, but It seams that the HDR shader won't work that way, only the last object is "glowed" (if you don't delete any cam), else nothing is "glowed".

In attach I send my code

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