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FPSC Classic Product Chat / People in city

Author
Message
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 16th Jul 2007 05:39
Would it be possible to make lots of people in a city envioment or somthing be walking on the sidewalks and across streets without having an error or the framerate drop? any help would be nice. (like in chicago or newyork or maby like midtown madness or gta or the godfather or stuff like that)

Army of One
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 16th Jul 2007 15:25
Might be best to make most of the people static entities and then only add a few with any movement. But I fear this will look fake and insincere.
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 16th Jul 2007 16:47
i c well, this sucks becaus i wont be able to get x 10 on my windows xp, but im thinking on saving up to get a vista

Army of One
shadow651
17
Years of Service
User Offline
Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 16th Jul 2007 22:09
the most i got on at one time on screen without slowdown was about four or five people or maybe it was six, i tried to push my level to as far as fpsc could go and turned out pretty good.
if there's a good distance between the people then you could possibly get 10-20 on one level
TEST OF WILL
17
Years of Service
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Joined: 23rd May 2007
Location:
Posted: 16th Jul 2007 22:26
Quote: "i c well, this sucks becaus i wont be able to get x 10 on my windows xp, but im thinking on saving up to get a vista"


Well if you have Windows XP and Vista then you could just dual boot, but just make everyone you want static
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Jul 2007 22:31
if you could cut your pedestrians down, so that instead of having all the FPSC animations (2499 frames), they only had a walk cycle, a static animation, a run cycle and a death anim,(200 frames, ish) then the entity would weigh in at a 10th of the size, so around 300kb instead of 3mb. This would probably mean you could squeeze a few more characters in at a time.

I don't want to start a "does this work?" war, but if you try out ErrantAI's little robots, you can get like 20 on the screen at once, all moving with no bugs, and I'm guessing it's because they're such small files.

General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 17th Jul 2007 02:04
i c, yes i have those bots, hmm ill look into this stuff thanks guys

Army of One
Bloder
17
Years of Service
User Offline
Joined: 24th Feb 2007
Location: Cyberspace
Posted: 18th Jul 2007 22:34
You could always create seperate Waypoints for the people.

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