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FPSC Classic Models and Media / Segment/Milkshape Help

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Black Terror
18
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 16th Jul 2007 05:42
The ground and wall segments are all 100x100x5 right? And how can I use Milkshape to make a block exactly that big?

Thanks!

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wizard of id
18
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Jul 2007 05:51 Edited at: 16th Jul 2007 05:52
Well to make it really easy is to import a fpsc ready segment and build according to that...

or

use wehtam's entity creator that would allow you ro resize

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Black Terror
18
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 16th Jul 2007 05:59
MilkShape can't import .X files, can it?

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SELL YOUR GAMES AND MEDIA!
wizard of id
18
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Jul 2007 06:11
I'm sure there is a plugin some where on the web

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TEST OF WILL
17
Years of Service
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Joined: 23rd May 2007
Location:
Posted: 16th Jul 2007 07:58
How to DirectX import Video Attached

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