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FPS Creator X10 / two questions

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shadow651
17
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 16th Jul 2007 23:06
okay two questions will the grid be larger so we can create larger levels comparded to the xp version

and

can you have it for the video capture to have third person view like say have camara on a wall follow you or if you push a button you can see through a camara in like the next room or something.
shadow651
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 16th Jul 2007 23:08
i got the camara in the next room idea from timesplitters 3 map editor might give you a better understanding of what i mean
Deathead
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Posted: 16th Jul 2007 23:45 Edited at: 16th Jul 2007 23:46
umm what camera am i being watched! Yeah it probably will the only reason fpsc had a medium sized grid is because it surely can't handle that much things at once but now it could because of the polygon rates and how smooth it was running. And the other question probably no.

Trinity Pictures
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 17th Jul 2007 05:46
I don't think that there will be a "third person" camera. Because all you would see is a floating weapon. There is no body, the player is simply given the illusion that there is a body holding a weapon and we are seeing life through his/her eyes. Though alot of FPS games nowadays actually have a person holding the weapon.

Artist/Modellor of Encrypto Studios
Doggy
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Joined: 9th Dec 2005
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Posted: 17th Jul 2007 19:01
The map size (grid) will be as big as in the DX9/XP version of FPSC, at least in the first versions.

And still no 3rd person features, since this is a First Person Shooter Creator.
shadow651
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Location: kicking it with my hommie darth V
Posted: 19th Jul 2007 00:00
i've seen FPS with a third style before but i never thought about the floating gun before lol can't imagine zombies wanting to chew on that
Roger Wilco
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 21st Jul 2007 14:04
Quote: "i've seen FPS with a third style before"


You couldn't have. See, if it was third person, then it's a third person shooter, not a first person shooter. It can't possibly be a first person shooter in third person perspective. That'd just be... PARADOX!

"Or perhaps we're just one of god's little jokes?"
shadow651
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 21st Jul 2007 17:46
rainbow six las vagas,timesplitters 2 & 3,half life 2,thief 3,the suffering 1 & 2 is that enough or shall i go on as everyone of them was a FPS and had third person feature in them
Disturbing 13
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Location: Murder Capital of the World
Posted: 29th Jul 2007 05:33
indeed if they would only implement this system with the options of both, you would really have one diverse and wonderful engine.


P Tew
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Posted: 1st Aug 2007 20:03
I think that having a much larger are is a must. It would be great to take advantage of the supremely faster speed of FPSC x 10 by not only having lots of characters but by having lots of room to battle them in.

What do you think?

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