Hey, just one question about your code BigAdd...
What are the three extra XGlobal,YGlobal,ZGlobal paremeters in the "phy add rigid body force ID,XLocal,YLocal,ZLocal,XGlobal,YGlobal,ZGlobal,Mode" of the code:
`Ball Control Commands
If upkey()=1 then Phy Add rigid Body Force 2,sin(cam_angy#)*BallAccel#,0,cos(cam_angy#)*BallAccel#,rig_bx#,rig_by#+ForceHeight#,rig_bz#,ForceMode
If downkey()=1 then Phy Add rigid Body Force 2,sin(cam_angy#)*-BallAccel#,0,cos(cam_angy#)*-BallAccel#,rig_bx#,rig_by#+ForceHeight#,rig_bz#,ForceMode
If Rightkey()=1 then Phy Add rigid Body Force 2,sin(cam_angy#+90)*BallAccel#,0,cos(cam_angy#+90)*BallAccel#,rig_bx#,rig_by#+ForceHeight#,rig_bz#,ForceMode
If Leftkey()=1 then Phy Add rigid Body Force 2,sin(cam_angy#+90)*-BallAccel#,0,cos(cam_angy#+90)*-BallAccel#,rig_bx#,rig_by#+ForceHeight#,rig_bz#,ForceMode
for in this program...I don't under stand what the use is for. I see you used rig_bx#,rig_by#,rig_bz# variables to get the position of the object and then filled in the GlobalXYZ parameters with it. I just don't understand why.
Thanks,
Mickey III