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FPSC Classic Models and Media / Can't convert to x file format!

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Deadly Massacre
17
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Joined: 1st Jun 2007
Location: Spain
Posted: 17th Jul 2007 19:47
A few days ago, I installed the MilkShape program for convert my own 3ds models to x models for import them to the FPSC. But it only converts the model excluding the animation. Is there any other program to convert 3ds to x INCLUDING the animation?

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TEST OF WILL
17
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Joined: 23rd May 2007
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Posted: 17th Jul 2007 21:05
Direct X (JT) will work
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 18th Jul 2007 02:50 Edited at: 18th Jul 2007 02:51
Your model? That model in the picture looks identical to one of the enemies in Quake 2...

Anyhow, as ToW said, the JT-exporter will work with the correct settings, I can't remember the exact ones though.

EDIT: Also, make sure that there actually is an animation supplied with the model.

"Or perhaps we're just one of god's little jokes?"
Deadly Massacre
17
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Joined: 1st Jun 2007
Location: Spain
Posted: 20th Jul 2007 13:53
But that's not my model! It's an example model extracted from the Quake II!
Deadly Massacre
17
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Joined: 1st Jun 2007
Location: Spain
Posted: 20th Jul 2007 14:04
And... How's Tow?
Deadly Massacre
17
Years of Service
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Joined: 1st Jun 2007
Location: Spain
Posted: 20th Jul 2007 14:08 Edited at: 21st Jul 2007 15:47
Hm?
Deathead
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Joined: 14th Oct 2006
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Posted: 20th Jul 2007 14:08
Test Of Will. If you mean't Who.

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