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FPSC Classic Models and Media / Geosape3D to FPSC?

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Tribal Games
17
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Joined: 16th Jun 2007
Location: Me-sa no no
Posted: 17th Jul 2007 21:02
I have made a terrain with Geoscape3D and now I want to get it into FPSC as an entity or segment (don't mind which)How would I do this??

http://tribalgames.googlepages.com/home.html
Tribal Games
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: Me-sa no no
Posted: 18th Jul 2007 20:41
I can get it into .x format easily but then what?

http://tribalgames.googlepages.com/home.html
Nomad Soul
Moderator
17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 18th Jul 2007 22:39
You need to make the terrain an entity unless you use Rolfy's method but that will require a full 3D modeller as you need to slice your terrain mesh up and put it back together in the FPSC segment editor.

As Geoscape3D is a dedicated terrain modeller you will need to make it a static entity by creating a .fpe file for your model and texture.

You could potentially make it a segment but only if the terrain model was quite small and didn't crash the segment editor trying to import it. Rolfy's method is the only way to make large terrain segments properly.

For a working example large scale terrain including .fpe file which you can use as a template. Download the terrain I prepared and released a while back from the following link:

http://forum.thegamecreators.com/?m=forum_view&t=100284&b=24

Screenshot attached

Enjoy!

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Tribal Games
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: Me-sa no no
Posted: 19th Jul 2007 18:53
A big thanks!!!!!!

http://tribalgames.googlepages.com/home.html

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