@ TCarrillo: I had some effect of "no influence" for my ball in my "PhysiX-Brick-Breakout"-game (see sig for more infos) during developement! I gave my ball a very high mass and my boxes had a very low mass, so the ball just pushed the boxes asside, nearly without getting influenced!
You can also try to make to exclude a group from the collision-detection, so the ball goes through the specified objects, it will not be influenced, cause no collision occurs!
Both mathods are rather unusefull, if you desire a complete collision-detection for your objects (=group-exclusion, looks ugly when something goes through something else) or want to prevent them to influence the ball at all (=high vs. low mass-trick, ball gets influenced although it might be only a little bit).
(Somehow I fell, all this writeing was really unsefull at all! Sorry!)
Hoozer