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FPSC Classic Product Chat / bad fps at parts

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drb1992
17
Years of Service
User Offline
Joined: 1st May 2007
Location:
Posted: 18th Jul 2007 08:36
OK well I am wandering why at parts my game will have bad fps (my computer is not a bad computer, my computer can play Doom 3, F.E.A.R., and Half Life 2, so I know its not my computer) I just want to know why fps creator will just mess up at times, is it the game engine or what and is there a way to fix it (I know what causes it to mess up, like having to many entities, or to many enemies or decals, etc) I just want to know if there is a way to fix it, not how to prevent it. And when I say fix I mean so it won't mess up so easily like I can still have plenty of decals or enemies or a big open area and not worry about it lagging.
TEST OF WILL
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 18th Jul 2007 09:03
A screen shot might help what are you trying to add give us more info
Opposing force
19
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 18th Jul 2007 11:14
Try putting trigger markers in your level so that when the player walks past one, it activates a character model. This way your frame rate should stay at a nice 30-32. Also making custom media is a good way to go, because you can control how many polygons an object has. Custom weapons should be under 2000, custom characters under 4000, and entities should be under 1000 at most. As mentioned before, FPSC is not a very good engine when it comes to frame rate. FPSC is not timer based, that's why the frame-rate is capped at 32 fps, and pressing the x key to increase frame rate just speeds things up.

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 18th Jul 2007 12:12
also what version are you running? I used to have the same problems with v1 but were on 1.06rc4 and i have none of the previous problems i had wich are much like what you described.


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