Quote: "The pic is below. just let me know if you would like to know how if you dont already or are looking for a new concept. polys 5456 "
for a barrel?! with that polycount i expect a beer to flow from it out of some port in my computer so i can get drunk to appreciate why they're killing game performance.
Quote: "has anyone done/like my tutorial ? i just thought i would feedback by now."
aye, and i warn you know this is gonna be damn harsh.
firstly i hate 3D tutorials, because quite frankly they're bullcrap. you can't give someone a step-by-step guide to how to develop something! they're not learning anything, they will NEVER learn anything. it doesn't get them to become a better modeler, understand what they're doing also it teaches them YOUR own bad habits.. modelers should get those for themselves.
only techniques should be taught, never a step-through how to make a particular model. people need to figure it out else they'll never learn, this is the same with programming or anything creative. simply because there is no definitive way to do something.
that aside your tutorial is fairly piss-poor on the scale of tutorials i've had the misfortune to end up reading.
first of all how you're going about things is completely stupid, you're not creating for high-poly here and even if you were this is a senseless waste of the power that 3D Studio Max provides to do something that way.
What is better is an array of object for the planks (IF you need to do them individually) and effect that given plank.
I mean seriously, did you learn how to model last week and feel you need to show off or something what you can do?
The end result from what you've done isn't really that impressive. In-fact the best method you'll find for creating barrels is to START with a cylinder (closed) rather than manually creating it in that fashion.
Next up is how to do the number of divisions down the Y axis, you should really be utilising the slice tool, sub-division or extrude tools to get this. Then you can move on to using a mesh cage (if necessary) to create it's roundness.
What's possible more shocking about this is you only cover the mesh.. what the hell has happened to mapping? even IF it is just a high poly model for rendering, it should
still need to be mapped in order to use a shader(material) on it.
Seriously, get better at modeling yourself until you even consider trying to teach others. While i won't approve of you releasing tutorials, atleast if you show you have skill and knowledge then i may have some respect for your talent.
Right now i have none, and this tutorial hasn't helped what so ever.
Barrel Creation Tutorial