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FPSC Classic Product Chat / how to import models from 3dsmax

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myfrm
17
Years of Service
User Offline
Joined: 12th Jul 2007
Location: India
Posted: 19th Jul 2007 19:43
How to import 3ds max models(characters) to the FPSC.
I tried Milkshape, but it seems to be difficult(for me).

Is there any intermediate softwares?

Or is there any tutorials for making my 3dsmax characters work in FPSC?

drakul
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 19th Jul 2007 19:55 Edited at: 19th Jul 2007 19:56
For goodness sake...

Use the search function!



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That C++ Nerd
17
Years of Service
User Offline
Joined: 30th Dec 2006
Location:
Posted: 19th Jul 2007 20:03
1. Export
2. Convert to .X

That's all!
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 19th Jul 2007 20:05 Edited at: 19th Jul 2007 20:07
In Milkshape you just
-File
--Import
---3ds

Then
-File
--Export
---Direct X

What's the difficult part?

That will get a model in. A character is a different matter. You need to do rigging and animation. I think there's more in Nicky's Tips.

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