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ande
17
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Joined: 19th Jul 2007
Location: google
Posted: 20th Jul 2007 16:43
what type of file shal i save things i make in 3ds max 9 to work in fps creator ? do i need a plugin, i got one .x plugin...

ande-
Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 20th Jul 2007 17:46
The models need to be in .x (DirectX) -format. At least Milkshape 3D can save files as .x, but I'm sure there's other ways to do this as well.
ande
17
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Joined: 19th Jul 2007
Location: google
Posted: 20th Jul 2007 17:55
i used this one: http://kwxport.sourceforge.net/ its a .x plugin to 3ds max 9 but i dont know if its working does anyone know ???

ande-
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 20th Jul 2007 19:16
.x Exporter for 3dsMax 9

This one is by far the best for 3ds Max...been using it for years with 0 problems.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Jul 2007 19:26
How does everyone get 3DS Max 9 these days?Nothing good i guess.Not saying you got the illegal one...But its just...Disturbing everyone has a copy of it.


DarkFact
18
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Joined: 18th Feb 2006
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Posted: 20th Jul 2007 19:54
Quote: "How does everyone get 3DS Max 9 these days?Nothing good i guess.Not saying you got the illegal one...But its just...Disturbing everyone has a copy of it."


When you started with 3dsMax for Dos and upgraded ever since, each upgrade is only a fraction of the cost of buying a new copy.

ande
17
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Joined: 19th Jul 2007
Location: google
Posted: 20th Jul 2007 19:58
ok thanks =)

ande-
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 20th Jul 2007 20:38
Thats true,but seeing people who can barely spell english or just joined this forum and ask weird questions about exporting from it.I start to get thinking...

As far as i know,most to all 3DS Max users know that there is a .X exporter.and those who do not know it.Ask it on Autodesks forums i guess.as the support for it over there will be better then here.In my idea then.


ande
17
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Joined: 19th Jul 2007
Location: google
Posted: 20th Jul 2007 21:15
but one more ting, were do i put the .x file to get ti back in FPScreator ?

ande-
Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 21st Jul 2007 04:28
If you actually Paid $3995 for 3Ds Max 9 you would not be asking questions like this! I mean I'm not going to pay $3995 for some thing I don't know how to use plain and simple! And the AutoDesk help forum is were you should be asking questions like this, that is if you paid for Max. I mean you might as well say in your thread title, (I have a illegal copy of max 9 and I don't know how to use it so can you please help me!)
ande
17
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Joined: 19th Jul 2007
Location: google
Posted: 21st Jul 2007 13:20
ok oO

ande-
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 21st Jul 2007 18:30
No kidding Chupa. I can't believe members even answer these questions.

Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 22nd Jul 2007 01:39
I've wondered many times about people being able to afford 3DSMax also. They can't afford a more expensive 3D engine, they can't buy model packs because they're to expensive, yet they can afford 3DSMax.

To be honest, I still think even some of the well known modelers around here use illegal copies of 3DSMax.

Quote: "When you started with 3dsMax for Dos and upgraded ever since, each upgrade is only a fraction of the cost of buying a new copy."


True, but 99% of the people using FPSC don't even know what DOS or have ever used it themselves.

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crispex
17
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Joined: 22nd Jun 2007
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Posted: 22nd Jul 2007 02:05
Hahha, the good 'ol days of DOS, lol.

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bond1
19
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Joined: 27th Oct 2005
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Posted: 22nd Jul 2007 03:29 Edited at: 22nd Jul 2007 03:32
Quote: "And the AutoDesk help forum is were you should be asking questions like this, that is if you paid for Max."


Not necessarily. There is no intergrated .x exporter in 3ds max, and never has been. I've been using Max since version 5 for creating interactive Shockwave content (for which there IS an integrated exporter). So when I first got started with FPSC I was totally at a loss on how to get it in a format suitable for FPSC, which uses a totally different set of rules than the more stricter Director format. I would say this forum is the most appropriate place to ask this type of question, just looking at all the different settings in the Panda exporter is kind of daunting unless you know what everything means, since there is no formal documentation for it.

However, when someone says something like, "Hi i got max how do i make FPSC models. My dad bought it for me.", without bothering to explain the problem in detail or even showing the slightest knowledge of the program, then hmmmm...

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 22nd Jul 2007 03:37
m man
17
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Joined: 10th Jan 2007
Location:
Posted: 22nd Jul 2007 03:54
LOL Higgins
Duplex
User Banned
Posted: 22nd Jul 2007 15:18
Yh this is a bit strange, and surly if he could afford 3DS Max then He has the inteligence to find these things out for himself.

I doubt He was around back in the days of un-userfriendly DOS.

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