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Work in Progress / XenWorld Editor - From XenMedia

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Xenocythe
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Location: You Essay.
Posted: 21st Jul 2007 22:50 Edited at: 28th Jul 2007 08:08

!DEMO RELEASE!


How do I grab my demo of XenWorld Editor?
Follow these steps...
1. Go to my website, DarkDev
2. Go to the XenMedia page under 'Content'
3. Scroll down to the paragraph for XenWorld Editor and click the download link!

How do I use XenWorld Editor?
1. Load an object, x or dbo
2. Click on the object you want to control
3. Use the tools on the tool bar to move it around
4. Save the level to formatted DBA code!

Have fun!









In the course of programming an MMO, making a level editor can be a very handy thing.

So I'm going to release it for free, courtesy of XenMedia.

This does not manipulate objects, its simply a world editor that allowed you to load objects and place them in the level, then save the level file to DBA formatted code.

Here goes...



----------------------------------------------------------------
Completed -
Working On -
Planned -

----------------------------------------------------------------
Interface -
Camera Movement -
Toolbar -
Loading DBO Objects -
Loading X Objects -
Toolbar Object Controls -
Object selection and de-selection with mouse -
Saving Levels - (Files are formatted DBA code)
Loading Levels -
Timer Based Camera -
Making Primitive Objects -
Texturing Objects -







----------------------------------------------------------------
SCREEN SHOTS
----------------------------------------------------------------

















----------------------------------------------------------------
UPDATES
----------------------------------------------------------------

5:10 PM - Saturday, July 21, 2007
-Loading DBO Objects

9:03 PM - Saturday, July 21, 2007
-Loading X Objects
-Toolbar Updated with 'Turn' option

9:59 PM - Saturday, July 21, 2007
-ALL TOOL FUNCTIONS COMPLETED! (Complete object control)
-Tool highlighting with mouse-over

2:28 AM - Monday, July 23, 2007
-Object selection and de-selection with mouse -

4:58 PM - Monday, July 23, 2007
-Saving Levels -


*To support XenMedia and this product, visit this site*
Thanks,
Mansoor S.[href]null[/href]

Zeus
18
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 21st Jul 2007 23:54
Looks great! Hey, how do you get data from an edit box? In BLUE and then save it. Can't wait for demo!

GatorHex
19
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Location: Gunchester, UK
Posted: 22nd Jul 2007 00:01 Edited at: 22nd Jul 2007 00:04
When will someone make one that saves in LUA code

You would have a market beyond DBP then

Good luck with it.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Aaron Miller
18
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Playing: osu!
Posted: 22nd Jul 2007 00:02
When will someone make one that saves the ASM code.

Looks good Xenocythe, hope to see more.



Cheers,

-naota

Xenocythe
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Posted: 22nd Jul 2007 00:12
Thanks for all the quick replies! I think I'll stick with DBA Formatted code



I've made my first update... check it at the first post.


Thanks!

Zeus
18
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Posted: 22nd Jul 2007 00:24
I have updated mine as well. Not to be competitive.

Crazy Programmer
AGK Developer
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Posted: 22nd Jul 2007 00:28
Keep it up. Im liking it What Gui are you using? Im thinking of buying BlueGUI


Load Programmer "Crazy Programmer",1
Xenocythe
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Posted: 22nd Jul 2007 01:17
Thanks

Jordan,
I see you kinda stole my update thing! Nah just messin, its lookin good in the second update

Zeus
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Posted: 22nd Jul 2007 02:40
Yeah, I'll have to pull an all nighter. I have been up since 5 am.

GatorHex
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Posted: 22nd Jul 2007 03:26 Edited at: 22nd Jul 2007 03:37
You need yrotate on your xenworld tool bar

How will your product differ from World v1.0?
http://forum.thegamecreators.com/?m=forum_view&t=92612&b=5

I know it might sound cruel, but there is no point duplicating it.
Saving world object locations in .LUA and .XML formats might add an interesting twist but i expect you are going stick them to the map as limbs?

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Xenocythe
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Posted: 22nd Jul 2007 03:33
Aha! I knew I was missing something!

Thanks, I'll add that later today.

Xenocythe
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Posted: 22nd Jul 2007 04:05
I've updated! Check the first post. Theres a new screen shot and new update with two new features!

Crazy Programmer
AGK Developer
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Posted: 22nd Jul 2007 04:17
Keep it up


Load Programmer "Crazy Programmer",1
Xenocythe
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Posted: 22nd Jul 2007 05:01
Thanks, I am!



Major update!


All the tools functionality in the toolbar are now complete!
That means COMPLETE OBJECT CONTROL!!
Every tool works! Screen shot and update now in first post!

Zeus
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Posted: 22nd Jul 2007 05:24 Edited at: 22nd Jul 2007 05:29
[Deleted] About finished with the save!!

Xenocythe
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Posted: 22nd Jul 2007 05:38
Uhh... why did you post your update on my thread?

Xenocythe
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Posted: 22nd Jul 2007 05:59
Special code release!

Heres the code for my main do-loop!
Have fun with it!





No joke though, thats the actual main loop code.


On a side note, this will not be open source... but I am working on saving and loading levels!

Kieran
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Location: Hamilton, New Zealand
Posted: 22nd Jul 2007 06:01
LOL! nice Xeno I love the main loop Good work and very kind to make it free good luck with it

Agent Dink
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Posted: 22nd Jul 2007 06:22
Looking good Xeno Keep up the good work. Glad we could get that little problem fixed with your code.



Zeus
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Posted: 22nd Jul 2007 06:39
Definatley a smaller main loop than mine.

@Xenocythe: Sorry. I didn't realize i was stealing the thread.

But check out my main loop:



Yours is a lot more organized!

Xenocythe
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Posted: 22nd Jul 2007 07:08
Thanks

Agent Dink, yeah I owe you big time for helping me with the scale feature!


JSG, Its cool, but posting your updates here would defeat the purpose of your WIP board

TEH_CODERER
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Location: Right behind you!
Posted: 22nd Jul 2007 09:59
Quote: "
Do
HandleEditor()
FastSync
Loop
"

HandleEditor()...that elusive undocumented command! Thats how its done! I'll be the 1337 C0D3R now! Mwah ha ha!!!111!!!1!!!11!!

Well...glad that is out of my system!

Seriously though,looks like a nice start. I'll be sure to monitor progress if only to nick ideas for my own projects!

Xenocythe
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Posted: 22nd Jul 2007 10:09


Thanks Andrew, it means a lot, knowing that your the ultimate level editor creator on these forums

Zeus
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Posted: 22nd Jul 2007 17:01
@Xenocythe: Thanks man. Think you can help me? Check out DBP Discussion on Saving and Syntax. Just post the reply on the thread.
Our next step will be a new language! Haha. J/k.

Xenocythe
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Posted: 23rd Jul 2007 09:24
Ok, Object selection and de-selection with the mouse is complete.

I'm nearly done writing the 'save and load levels' code.

Zeus
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Posted: 23rd Jul 2007 16:02
More Screens!

Xenocythe
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Posted: 24th Jul 2007 00:04
Update!

New screenshot!
New update in the log!

Saving levels that are formatted to DBA code is completed!!

Zeus
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Posted: 24th Jul 2007 00:32
Great progress! Can you please help me with syntax and save and open? post them here because I forgot to save to the source! I am using BLUE.

dab
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Posted: 24th Jul 2007 00:38
Quote: "Can you please help me with syntax and save and open? post them here because I forgot to save to the source! I am using BLUE."



Dude, really, you need to email Xeno if you have a personal question. And besides, I took a look at your thread, and some one already told you, Blue GUI doesn't not have syntax highlighting. He also suggested another tool to use. I suggest you do that, instead of hijacking some one else's thread. I'm not sure whether or not you did it on purpose, but you should email him instead.

And xeno, looks great. You're welcome for that " problem.
Zeus
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Posted: 24th Jul 2007 00:42
I'm sure he doesn't mind. And I am not hijacking purposely. I did find out that WinGUI didn't have syntax. I read in WIP.

Xenocythe
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Posted: 24th Jul 2007 00:59
JSG, and Dabip, thanks!

Dabip, thanks big time with the quotation mark problem!

JSG,
Sorry, but I can not really help you there. Syntax highlighting, saving, and opening files is pretty much 75% of your program. If I help you with that, then I think I would deserve to call it more of mine then yours.

And Im already way too busy to work on another project. Sorry.

But keep your progress up!

And he's right, I would like personal questions through e-mail

Kieran
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Posted: 24th Jul 2007 03:30
Coming along great Xeno! Loving the new screenies

Shadow heart
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Posted: 24th Jul 2007 04:05
it's lookin good! dude and nice name

haha lets rock this world.
Xenocythe
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Posted: 24th Jul 2007 04:57
Thanks Shadow and Kieran

Im working on loading. I'll have to create a parser to read the dba code.

Then I'll release a demo.

Crazy Programmer
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Posted: 24th Jul 2007 05:02
I cant wait for the demo!


Load Programmer "Crazy Programmer",1
Zeus
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Posted: 24th Jul 2007 05:13
Sorry I am not aloud any longer to contact any of you by e-mail because of my parents. Sorry.

Xenocythe
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Posted: 24th Jul 2007 15:16
@Crazy Programmer, Thanks! Expect it soon

Xenocythe
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Posted: 28th Jul 2007 08:09
And...

The demo is here!

Check the first post for instructions on download

Crazy Programmer
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Posted: 28th Jul 2007 08:10
Im the first! Downloading now!


Learning C++ thanks DGDK
Game King
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Posted: 28th Jul 2007 08:37 Edited at: 28th Jul 2007 08:42
Downloading

EDIT~ Nevermind..

Crazy Programmer
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Posted: 28th Jul 2007 08:38
@Game King
The zip file is messed up right now Xeno, is trying to fix it.


Learning C++ thanks DGDK
Xenocythe
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Posted: 28th Jul 2007 08:39
Yeah, sorry all, at the moment the file is messed up... fixing it as we speak.

Feel free to sign up in the meantime

Game King
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Posted: 28th Jul 2007 08:41
Ok, cool.

Yeah I signed up already

Aaron Miller
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Posted: 28th Jul 2007 09:28
Aws, and I missed that it was messed up.

Cheers,

-naota

Xenocythe
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Posted: 28th Jul 2007 09:34
Alright everyone!

Downloads now work!



So go ahead, download the demo!

Game King
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Posted: 28th Jul 2007 10:32
@Xenocythe~ Very nice. Everything worked great for me, the layout is cool, and the model importer rocks.

Xenocythe
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Posted: 28th Jul 2007 10:44
Thanks
I'm glad you liked it so much.

I plan to add...

-Object creation
-Object texturing
-Advanced Terrain manipulation
-Trees and Grass system
-Maybe Shaders

Xenocythe
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Posted: 28th Jul 2007 19:34
Come on everybody, I released a demo

Two more signups, not posts...

But hey, what do you think of adding advanced terrain supports and trees and grass?

Deathead
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Posted: 28th Jul 2007 23:12
The Advanced terrain support will be ace!

Xenocythe
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Posted: 28th Jul 2007 23:38
I'll try my best to make it like StrataWorks.

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