There is a bug in drawing of the text.
The following instruction is normally executed.
SET TEXT FONT "MS UI Gothic", SHIFTJIS_CHARSET
However, the following instruction fails.
TXT 0,0,"(ShiftJis-Code)"
The character string is limited to one byte and CharsetCode is disregarded.
I imagine that I might relate Unicode and have limited it to one byte by the safety plan.
The idea of Win32API with taking expecting correct processing
#ifdef UNICODE
typedef WCHAR TCHAR , *PTCHAR ;
#else
typedef char TCHAR , *PTCHAR ;
#endif
I strongly hope for the addition of a new instruction word. Come to have to make DLL that does complex processing like DVIOut of LaTeX, and, because, if you take the linguistic code like us to DarkBasicProfessional. When I do not do the BITMAP approach from the outside with thought DLL that operates GDI when it is impossible. This DLL making cannot be easily done.
There is a free Basic compiler to which Japan can operate Win32API and DLL is output. "ActiveBasic3 beta" doesn't have 3D engine. It is the complex one by no change in C language ..making.. though this supports Win32API. My DLL development is painful, painful, and full.
http://www2s.biglobe.ne.jp/~yamadai/
Will you persuade Mr. Lee?
Or, will anyone make DLL converted from TrueTypeFont into BitMap?
A game developer professional in Japan says that it converts into BitMap beforehand and makes it to the best code. There is no disadvantage making it, and I think that there is a profit.