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3 Dimensional Chat / Need a little help with my models :S

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Danny Gall
21
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Joined: 22nd Oct 2002
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Posted: 22nd Oct 2002 15:48
I have been doing my own models. I doen one this morning very quickly to test but it seems when I load them into DB there is a massive box around them so when I have the model sitting on the ground it is sitting above the ground and collision happens before the model actually hits things ect.

Plz help me I do my models in Truepsace.
Danny Gall
21
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Posted: 22nd Oct 2002 16:27
PLZ any imput at allll :S

pathfinder
21
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Joined: 5th Sep 2002
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Posted: 22nd Oct 2002 17:02
if the code is small post that to, otherwise its to vague.

on the model side, you dont have any single point vertexs floating about. And your model is resting on the ground in the model package right

Danny Gall
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Posted: 22nd Oct 2002 18:24
yes ofcourse

Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Oct 2002 20:24
export trueSpace objects using the Kilometer Scale!
then it'll be 1 trueSpace unit = 1 DarkBasic Unit
i'm not sure about the box around the object, as i've never had that myself sound odd (please be sure your exporting as DirectX NOT 3DS)
Collision for models is based upon scale in DB/Pro so if your model is sized right then its boundries will be the collision box (remember not to scale in DB as the collision box doesn't scale - not sure why!)
however you can always use the set collision box for the object and make your own collision boundries!

Anata aru kowagaru no watashi!
Danny Gall
21
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Posted: 22nd Oct 2002 20:45
whats that kilometer thing ?

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