I don't have a clue why youe getting that high of a number.
You need to understand how the dbStatistic(1) works.
Here's my program
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
int screenWidth = dbCheckDisplayMode( 1024, 768, 32);
while ( LoopGDK ( ) )
{
int i = 1;
int stats = 0;
stats = dbStatistic(1);
dbMakeObjectCube(1,10);
do
{
dbText(1,1,dbStr(stats));
dbYRotateObject (1,dbObjectAngleY(1)+0.5);
} while (!dbEscapeKey);
dbSync ( );
}
}
This shows the nubmer 12, for 12 polygons. Now *EVEN IF* one of the polygons is in the scene, it will STILL show 12. If it is hidden, it us just not showed BUT it's still in the scene, and therefore will show 12.
Does that help?
Your mod has been erased by a signature