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Dark GDK / dbStatistic(1) broke?

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unitech
17
Years of Service
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Joined: 27th Jun 2007
Location:
Posted: 24th Jul 2007 19:31
If I use this in for example a debug out as a decimal I get 167363828. If I hide an object I still get 167363828. Ether way I should not have 167363828 polls. Maybe 50,000 tops. Any one use this in GDK?
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 26th Jul 2007 06:03
I don't have a clue why youe getting that high of a number.

You need to understand how the dbStatistic(1) works.

Here's my program



This shows the nubmer 12, for 12 polygons. Now *EVEN IF* one of the polygons is in the scene, it will STILL show 12. If it is hidden, it us just not showed BUT it's still in the scene, and therefore will show 12.

Does that help?

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unitech
17
Years of Service
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Joined: 27th Jun 2007
Location:
Posted: 27th Jul 2007 04:23 Edited at: 27th Jul 2007 04:24
Well yes, it informed me that I cant use it. I need to know how many polys are being calculated. If they are hidden and still counts them it wont help. So thx.
Cellbloc Studios
20
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 27th Jul 2007 06:24 Edited at: 27th Jul 2007 06:26
Take a peek at this thread.

http://forum.thegamecreators.com/?m=forum_view&t=109585&b=1

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