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FPSC Classic Models and Media / FPSC Billboard Help

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Nomad Soul
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17
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Jul 2007 03:30
I've been a fan of battlefield vietnam for a while and really liked the way you can find some long grass and duck in it to provide camouflage from other players or hide out for sniping.

Therefore I decided to try and recreate a working version of this for FPSC and have so far only managed limited success.

I've used milkshape to create a plane and have then applied a grass texture to it and turned it into an FPSC ready entity but has the following issues in game:

1 - The grass appears ok when viewed from a particular side of the entity but when i walk passed the grass and turn around it disappears until i walk back round the other side.

2 - Regardless of whether I set the entity to dynamic or static and collisionmode to 0, I still cannot walk through the grass.

If anyone can help with points 1 and 2 I would be most grateful. As previously mentioned I'm using milkshape but I guess the solution should be common between modellers.

Screenshot of grass entity created in milkshape attached

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Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Jul 2007 03:31
Screenshot of grass billboard in FPSC

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Nomad Soul
Moderator
17
Years of Service
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 25th Jul 2007 03:33
Video showing rendering issue when viewing grass billboards from other side

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addictinit
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Joined: 22nd Aug 2006
Location: my house
Posted: 25th Jul 2007 03:49
theres is only one face on the mesh so the texture will only be on that side, copy the face in milkshake and flip its normals/turn it around then it will be 2 sided,

or you could just put to of the entitys down faceing oposite ways!

hope it helps

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