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Work in Progress / DO: Daikanu Online

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Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 26th Jul 2007 20:19 Edited at: 30th Jul 2007 05:48
[PROJECT STATS]
Daikanu Online, AGE 4
Project started June-July 2003
Total Conversions: 3
Total Rewrites: 4
Current Engine Size: [8,000] Lines
Current Client Size (Without Engine): [700] Lines
Current Server Size: [1,900] Lines
Current Patcher Size: [1,700] Lines

[DEMO CLIENT]
LINK: N/A
|Features|
-Account creation
-Character creation (upto 3)
-Client to Client interaction (Movement)
-Character stats saving

-More will be added as they are added


OLD THREAD: http://forum.thegamecreators.com/?m=forum_view&t=35403&b=8

Well I am back, and so is Daikanu Online.

I dont want to jynx myself, but the best way I can put it is, good things are coming again if you catch my drift.

Currently you can,
-Create Accounts
-Create upto 3 characters (I have to check that lol)
-Log in
-See other clients
-Move around n such
-log out with character data saved
Currently working on re-adding
-Chat
-Combat

Small Changes
-No more txt file editing to change name which last time if done inpromperly would cause server crash
-Client no longer spams logs in main folder but discreetly has it's own folder named "NETWORK DATA"
-The engine is designed better due to my better code management thingymajig (basically before I was sucky at coding now iam alot better)
-I am 99% sure that it will not crash from something simple like a missing file or illegal deletion number as I strictly worked it so that it will still run even if certain files are not there...it may not function correctly but it should not crash
-And it should run overall better because its not like I stated earlier as crappy code

What I am to achieve, A test area with multiple monsters on the server at levels in different areas that can be worked in a way I can expand upon based on scaling..so I will get to adding items,weapons,magic soon but first its reworking the basics that was in last time.

Anyway I hope to have more for you soon if anyone is still interested in this project, this is now officially YEAR 4 for this project..

And one last thing, this is in my mind the last major rewrite, from here I can just edit the engine without it breaking everything because now everything is not interlocked like it used to be... byes for now


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 20:21
Screenie?

Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 26th Jul 2007 20:21
Where's the screenshots, lock!

Nah, I know how much work has been put in this already, looking forward to seeing more Oneka

Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 26th Jul 2007 21:30
Nice to see this project back


Learning C++ thanks DGDK
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 27th Jul 2007 01:00
Are you rewriting again? [Looking on the line counts..]

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Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 27th Jul 2007 01:22
No, I actually started rewriting it last year, Iam no longer doing a rewrite because from here I can work on it the way I want to, I still need to add scripting but its not like before, Its not hardcoded like it used to be.


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 27th Jul 2007 01:44
Ok. I see. I guess you dont program so much than me Cuz i get over 8k line count on 1 month or less :S (If im really inspired)

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Oneka
20
Years of Service
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 30th Jul 2007 05:40
http://i15.photobucket.com/albums/a372/Darkfirewolf5/26.jpg

Well, iam here to post a picture as I am not quite ready to release a test demo because iam working on adding alittle bit of media to the project so from first glance it does not look like a "cube on a matrix orpg" which iam pretty sure people think it is

Iam currently working on some HUD problems I just ran :/
and working on LOD again and playing around with some other media..

So in the next test there will be some trees and rocks on the map among the monsters maybe I will get around to finding some models with animation to use..other than the generic dwarf model :p

@Roxas I would to, but when I do work I constantly rewrite portions, test and find ways to make them smaller. In total I think ive done about around 50,000+ lines or more if you count rewrites, freehand codes that I deleted out etc etc etc..


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 31st Jul 2007 01:16
Ok iam really playing around I have my models ready for LOD
but iam stressing to see how many I can get on screen
so far 1600 Trees with the Double plane billboard and its running pretty good, 30ish FPS..

Iam pretty sure I can get more FPS out if I rework the way my engine handles objects to a more efficient way.

http://onekaproductions.com/daikanu/images/development_screenshots/dream_engine/development/28.JPG
http://onekaproductions.com/daikanu/images/development_screenshots/dream_engine/development/29.JPG


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Roxas
19
Years of Service
User Offline
Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 31st Jul 2007 13:13
I see that you like FFXI

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Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 1st Aug 2007 00:31
Keep up the work, looking good


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 31st Aug 2007 06:05
Well, I dont really post much but I am still working on this project from time to time

Currently seeking a good scripting plugin for DBPro so that I can make a better client and just leave the rest as the engine

Ive been currently working on the engine as I thought it was ready for a test but I found some bugs that I wanted to squash now, for example HUD system was not working properly with some buttons but they are being fixed, and working on increase FPS rate by fixing up some code, currently it is running at 70ish FPS which is really bad since before it ran at 200 to 300FPS on my computer

Anyway, more news to come


Making dreams possible, one line at a time...

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