[PROJECT STATS]
Daikanu Online, AGE 4
Project started June-July 2003
Total Conversions: 3
Total Rewrites: 4
Current Engine Size: [8,000] Lines
Current Client Size (Without Engine): [700] Lines
Current Server Size: [1,900] Lines
Current Patcher Size: [1,700] Lines
[DEMO CLIENT]
LINK:
N/A
|Features|
-Account creation
-Character creation (upto 3)
-Client to Client interaction (Movement)
-Character stats saving
-More will be added as they are added
OLD THREAD:
http://forum.thegamecreators.com/?m=forum_view&t=35403&b=8
Well I am back, and so is Daikanu Online.
I dont want to jynx myself, but the best way I can put it is, good things are coming again
if you catch my drift.
Currently you can,
-Create Accounts
-Create upto 3 characters (I have to check that lol)
-Log in
-See other clients
-Move around n such
-log out with character data saved
Currently working on re-adding
-Chat
-Combat
Small Changes
-No more txt file editing to change name which last time if done inpromperly would cause server crash
-Client no longer spams logs in main folder but discreetly has it's own folder named "NETWORK DATA"
-The engine is designed better due to my better code management thingymajig (basically before I was sucky at coding now iam alot better)
-I am 99% sure that it will not crash from something simple like a missing file or illegal deletion number as I strictly worked it so that it will still run even if certain files are not there...it may not function correctly but it should not crash
-And it should run overall better because its not like I stated earlier as crappy code
What I am to achieve, A test area with multiple monsters on the server at levels in different areas that can be worked in a way I can expand upon based on scaling..so I will get to adding items,weapons,magic soon but first its reworking the basics that was in last time.
Anyway I hope to have more for you soon if anyone is still interested in this project, this is now officially YEAR 4 for this project..
And one last thing, this is in my mind the last major rewrite, from here I can just edit the engine without it breaking everything because now everything is not interlocked like it used to be...
byes for now
Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!