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Work in Progress / Ultimate apocalypse: Chaos Architects (Real Time Strategy)

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Ashingda 27
15
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Posted: 18th Nov 2009 22:27
Wow another strategy title , this one looks awsome guys!
Alfa x
16
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Location: Colombia
Posted: 17th Feb 2010 21:17
Hi all,
we are still working in it. But we have to cut the scope of current iteration, because one team-mate leave the team because he has other things to work on. So we will be advancing more slowly form now on.


The Apocalypse Viewer is almost ready, and I think we we will have a Demo soon.


Cheers.

AlfaX
Gingerkid Jack
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Location: UK
Posted: 17th Feb 2010 22:37
Very Warcraft 3ish in terms of UI and the way you build things.

Gingerkid Jack - Aspiring Game Designer\3d Modeler
Alfa x
16
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Location: Colombia
Posted: 18th Feb 2010 14:29
Yes,
we are following the RTS traditional way to do things, and will add our own style on them. Although, the differences we are implementing will make the gaming totally different.

We based the roots of the game in warhammer 40000, warcraft 3, and starcraft. So we could fit in a game style of gamers that are used to this mechanics.
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 18th Feb 2010 16:53
@ Alfa X

This is really awesome! I can't wait to play it! I see you have been inspired by StarCraft a little...

TheComet

Demon000
15
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Posted: 2nd Apr 2010 01:43
@TheComet: Glad you're liking this

I've been doing some work on the level editor and have improved the texturization system. The level editor had to be fully changed since it had some limitating issues as it was.

Also we've been working more on the development of the Apocalypse Viewer (AV) tool, doing some fixes and improvements. I think we might be able to release a demo by the end of the month.
Alfa x
16
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Location: Colombia
Posted: 2nd May 2010 03:15
Hi all,
since we were very busy lately. Because of the Apocalypse Viewer and because one partner left the team, we expect next finishing date on August 1st. Having all characteristics described above.

We are sorry to tell you all about this delay, but we have one person less.

Cheers!.

AlfaX.
Alfa x
16
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Location: Colombia
Posted: 4th May 2010 21:21 Edited at: 4th May 2010 21:27
************************ DEMO OUT ************************

The Demo of the Apocalypse viewer is out.

We encourage you to test it out, and to feedback us on your experience. We want to know also if its worth to be a commercial tool and pay for it and if not, what can we do so it can become worth paying for it.

We hope you like it.

Run the AV.exe

Cheers.

AlfaX.

AlfaX.

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Crazy Acorn
14
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Posted: 5th May 2010 05:30
What engine do you use????

- Gorlock
Alfa x
16
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Location: Colombia
Posted: 5th May 2010 14:09
@ Gorlocks suggestions: We use DBPRO.
Crazy Acorn
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Posted: 5th May 2010 17:14
ohh I dont know how to use DBPRO. It doesnt looks like it.

- Gorlock
Alfa x
16
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Location: Colombia
Posted: 5th May 2010 17:28
I have I always say to myself. It doesn't matter too much what tools do you use (although some have benefits above others), it matters the skills you have with them.

You can have a jet, but when you know only to use it like a bicycle, it makes no difference..
Alfa x
16
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Location: Colombia
Posted: 30th Jun 2010 19:32
Hi all!!,
we have been advancing in the RTS.

We have some sketches of the models we are planning. (the tank, the blitz and the transport spaceship), check the progress in the iteration description in the first page or above in this page. You will see a

we have been advancing in the level editor codifying the GUI windows interface. it should be complete anytime soon.


We do many things but don't say them all, free feel to ask wahtever you want and check often the preogress we are doing in this page or the first.

We well keep it up.

Cheers.
Demon000
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Posted: 12th Aug 2010 00:01 Edited at: 12th Aug 2010 00:13
Hi, here are some of images showing the current state of the level editor. Hope you all like it!





Indicium
15
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Posted: 12th Aug 2010 00:18
Wow, that map editor is amazing!

vortech
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Location: Finland
Posted: 12th Aug 2010 15:17
Very nice. Do you think creating round brushes for map editor.


Click there and check my store
Demon000
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Posted: 13th Aug 2010 17:41
Quote: "Do you think creating round brushes for map editor"


There's still some work to be done regarding the brushes, and yes there's going to be round brushes.
Eminent
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Posted: 13th Aug 2010 18:21
Holy this is amazing. I wish I had the skill to do something like that.


Alfa x
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Location: Colombia
Posted: 15th Aug 2010 16:45 Edited at: 15th Aug 2010 16:47
Hi all,
Neodelito has been working with us and making some models for the UA. We thanks to him truly to what he has achieved.

His links to the UA models are:

http://forum.thegamecreators.com/?m=forum_view&t=173106&b=3

http://forum.thegamecreators.com/?m=forum_view&t=173937&b=3

http://forum.thegamecreators.com/?m=forum_view&t=173541&b=3

and some of the images:






Eminent
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Posted: 15th Aug 2010 19:12
That plane looks insanely awesome. 5 machine guns on it?


Alfa x
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Posted: 15th Aug 2010 22:00 Edited at: 15th Aug 2010 22:01
yes. 5 Machine guns. We will see if all 5 will be used depending on the outcome of game balance.
Eminent
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Posted: 17th Aug 2010 03:58
Id love to make like 100 of them and flt them off to attack the enemy. Have some basic ground units and some of those. The planes destroy the ground units and the ground units destroy the aa


TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 29th Aug 2010 16:01
What limit are you going to set for the maximum amount of units?

Looking awesome

TheComet

Alfa x
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Location: Colombia
Posted: 4th Sep 2010 18:21
Hi The Comet.
We are thinking a minimum of 100 units per player(if all units are 1 consumption in storage capacity). Depending on performance we will be updating the game so it has a higher amount of units limits.

Check out the game development updating in the first post. We have been advancing pretty fast lately.
Eminent
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Posted: 4th Sep 2010 20:41
Good. I wanna play it .


Alfa x
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Posted: 5th Sep 2010 17:05 Edited at: 5th Sep 2010 17:05
Hi,
we plan (and want) to release more advances of the game in the near future so stay in touch .
Demon000
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Posted: 5th Sep 2010 22:35
Here's another pic showing the round brush and some snow.
Hassan
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Posted: 7th Sep 2010 04:19
as Eminent said, by the way, you are lucky for having Neodelito as your modeler, he is insane with low poly 3d stuff and alpha maps!

good luck!

Alfa x
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Posted: 20th Nov 2010 00:17
Hi Guys,
development its on the way, we are advancing at a good pace.

http://forum.thegamecreators.com/?m=forum_view&t=176560&b=3
Eminent
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Posted: 20th Nov 2010 00:38
Woot!!!! Haven't heard from you guys in a hella long time.


The Slayer
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Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 20th Nov 2010 19:58
Nice work, guyz! Those images look great indeed! Good to see this develop further.
Keep it up!

Cheers

Slayer rules!!! Yeaaah, man!
Ermes
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Posted: 20th Nov 2010 20:50
great! amazing!

ogni scarafone รจ bello a mamma sua.
TheComet
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Posted: 20th Nov 2010 21:17
Very nice, this is one of the few projects I am really looking forward to, keep up the good work!

TheComet

baxslash
Valued Member
Bronze Codemaster
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Posted: 22nd Nov 2010 12:41
Beautiful work guys. Well done!!

Eminent
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Posted: 24th Nov 2010 01:19 Edited at: 24th Nov 2010 01:20
Do you guys have another gameplay video?


Alfa x
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Posted: 24th Nov 2010 04:15
thanks guys,
is very nice to hear all those comments about UA. IS very motivating.

@ Eminent: We are working hard at this time to keep the game in development. Stay in touch, we will be updating this thread as progress in the game is done.

Alpha X.
Alfa x
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Posted: 16th Jan 2011 20:01
we are working on this,
don't lose faith.
maxiqueen123
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Posted: 18th Jan 2011 18:06
Wow looks very nice Online modus ???

And Demo or Release date ???

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
Alfa x
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Posted: 20th Feb 2011 16:41 Edited at: 20th Feb 2011 16:42
Hi,
sorry didn't look your message.

Thanks for the comments. We are analyzing to change the game a little because we want to lower the scope a bit. We plan to release a Demo in 2 months aprox. (without any further delay)

We plan to release the full RTS after the first "secret project" release.
Stay in touch. Cheers.
TheComet
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Posted: 23rd Feb 2011 18:27
Great news Alfa x! Keep up the good work

TheComet

Ermes
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Location: ITALIA
Posted: 23rd Feb 2011 21:50
4 years are such a lot. to refund your work, you must sell the game at a very high price!


beautyful work, keep it up til the end.


Ciao facce da sedere!
Alfa x
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Posted: 12th Mar 2011 17:10
We havent worked all 4 years long sometimes we stop for a while. However we now have more time to invest in the game and hope to advance pretty fast in contrast to have what have been until march.
Omnomer
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Posted: 25th Mar 2011 06:20
Wow looks AWSOME will be following! Congrats on managing to Keep with it.

Mwahahahahahahahahahahahahaha
Alfa x
16
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Location: Colombia
Posted: 1st May 2011 21:38
Hi nice you said that and in my birthday!!!.

We have been away but have recharged energies about this and more project we at to engage. We are going seriously about this. (real life can be very time consuming sometimes)

Cheers to all and thanks

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