this might actually have something to do with my videocard:
i have DarkGDK set up correctly with identical settings on both my laptop and my other pc. I never had a problem on the laptop, everything works fine and i have been able to experiment without trouble, but after installing it on my other pc i tried to run the same code that i did successfully on the laptop, and i can't see any sprites, images or anything. The only things that show successfully are the bare 3D stuff, no textures either. It's like it refuses to show any kind of 2D entity.
On the laptop everything is fine, everything works perfectly.
My configuration of the workstation is as follows:
Windows Vista Ultimate x64
AMD Athlon 64 x2 Dual Core +3800 2.1Ghz
RAM 2Gb (x2 1Gb identical modules installed as per mobo manual)
nVidia Quadro FX 3450 512Mb
c: drive 500Gb SATA
d: dvd/rw SATA
e: 150Gb USB Passport drive
Visual Studio 2005
DirectX SDK June 2007
Irrlicht 1.0
I use plenty of other applications 2D and 3D successfully so i'm at a loss. I wanted to use DarkGDK on the workstation because it's just easier for me to generate graphic elements to include in my projects instead of just working on the laptop and having to dig the files over wifi...
BTW, when i try to run all the other samples applications from Dark GDK they all run fine...
Here is some very basic code i tried:
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbLoadImage ("texture.png",1);
dbSprite (1,0,0,1);
dbSyncOn ( );
while ( LoopGDK ( ) )
{
dbSync ( );
}
}