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Programmer Dave
23
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Joined: 25th May 2003
Location: Australia
Posted: 1st Jun 2003 09:17
How long do you think it would take to make a game like GTA 3?
If you know of a 3d Modeller thats easy to use please contact me! Visit my game making site at http://www.dc-games.tk
Rob K
Retired Moderator
23
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2003 10:08
2 Years minimum.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Andy Igoe
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 1st Jun 2003 10:30
It's not so much a measure of timescale to program but more a case of how long it takes you to earn the money to buy all the caffeine you need to code with.

Pneumatic Dryll
Rob K
Retired Moderator
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2003 13:37
LOL

I hate to spoil the party, but GTA 3 was a MASSIVE undertaking, you should aim for something far less ambitious. One of the most popular type of games produced with DB is the puzzle game, for example, Virtual Insanity. They are perfectly scalable and achievable. FPS games are quite popular as well.

Remember GTA 3 took two years with a huge team of programmers and artists, no software is going to enable you to produce that kind of game in 5 minutes.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Shady Simpson
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Joined: 15th Mar 2003
Location: United Kingdom
Posted: 1st Jun 2003 13:58
Well first off there is the massive island to make, then all the cars, guns, helicopters and hardest of all the characters. Then you'll have to animate them, texture them and that's before you even
start programming.
You'll also need sound for speech, vehicles etc.

So about 4,000,000,000,000,000 years by yourself.

Andy Igoe
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 1st Jun 2003 19:57
Quote: "a game like GTA 3?"


Making the island isn't too hard if you do it fractally you could have it done in a day or two's work, then expect to spend a few days doing the media for it.

Modelling a load of cars, well if you have the skill you will be spending at least a day on each to get them half decent. Characters - again, if you have the skill - generally this would take a few days per character. Voices a day, music in an afternoon.

However, if you meant like GTA as in 'graphically as good as', well lets start again

Your going to need to design the island, this will take you a day using an editor that took you a few days to make, the media will take you around 6 months to make by yourself.

Each car will take you around a week, perhaps a bit more, and each basic character a fortnight. An extended character (ie more cells of animation for the player or special npc) would take a couple of months.

The voices, well yours will need to break so that's going to take a few years - but perhaps you can get an 'actor' in to help, for the quality you will ideally need a recording studio, so you want to be in and out fast as they cost serious money.

Musically your going to spend money - you need that studio again, and if you can play all the instruments to a high enough standard yourself then you are in the wrong business.


Notice that in neither description did I say how long it would take to program. That is down to the individual coder. For me, a 2D game is a 2-4 days and a 3D game, well that's just exponential - how many effects do you want? As good as GTA? That'd take me a fair few months - and i'd never get it 'as' good. Or a game like GTA? Well, I would probably do it in a week.

Pneumatic Dryll

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