m_Vector3 as dword : p_Vector3 as dword
m_Vector3 = 1
p_Vector3 = make vector3( m_Vector )
you can now set this like
set vector3 m_Vector,1.0,1.0,1.0
and then use it to position an object like
position object 1,m_Vector
as it is identical to writing
position object 1,1.0,1.0,1.0
the main benifit is far far cleaner code, another benifit is making use of dbpro 3dmaths code.
but you can also always use the pointer like
*p_Vector3 = 1.0
*p_Vector3 = 1.0
*p_Vector3 = 1.0
position object 1,m_Vector3
but still at the end of the day it is just about having 3 values as one like a type, but you can pass them.
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!