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FPS Creator X10 / When you get shot.

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Surreal Killa
18
Years of Service
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Joined: 9th Nov 2006
Location:
Posted: 28th Jul 2007 14:09
Could FPSC X10 have something like SWAT 4 where you get shot and the screen goes weird and gameplay goes weird and you kinda stumble around, I think that would be good. You should still be able to shoot during this though. In SWAT 4 you can't shoot until it fades away, which I found annoying, but the overall effect I really liked.

Like Benny from the Bronx, I'ma get you in the end.
Slayer222
17
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 28th Jul 2007 21:57
not going to happen sorry

EOT
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TEST OF WILL
17
Years of Service
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Joined: 23rd May 2007
Location:
Posted: 28th Jul 2007 23:37
Sounds like lost planet that would be cool, but no probably not if you edit the source code yes
P Tew
17
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Joined: 31st Jul 2007
Location:
Posted: 1st Aug 2007 20:04
Like in CoD2 when you get shot or stunned by a grenade and you have to wait a bit so you are healed up ready to fight. That would be awesome.
Luciferia
17
Years of Service
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Joined: 3rd Jan 2007
Location: England
Posted: 1st Aug 2007 21:29
or like obsidian edge where you get bullet spin
Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 1st Aug 2007 23:01
Maybe when you get shot or hit the screen can blur out a little bit around the edges. I think these are all of the little thinks that FPS Creator is missing.

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Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 2nd Aug 2007 05:31
I don't really know a thing about DBP programming, but adding a blur fx doesn't sound to hard if you can get one, but what do I know?



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Squelchy Tom
18
Years of Service
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Joined: 25th Aug 2006
Location:
Posted: 2nd Aug 2007 14:33
just use a script ...
Roger Wilco
19
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 2nd Aug 2007 14:46
Uh, yeah, it isn't quite THAT simple, Tom.

ELE has showed us that it is possible to implement stable and good shaders for FPSC, so what we'd need to do is basically code some kind of blur effect shader. To add more "depth" to the effect, we could also make a script that has the player act as if he/she'd been hurt. It'd take a lot of coding, but in theory it is probably possible.

"Or perhaps we're just one of god's little jokes?"

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