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3 Dimensional Chat / 3ds max 7 bridge problem

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discostu
20
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Joined: 30th May 2004
Location:
Posted: 28th Jul 2007 23:40 Edited at: 3rd Aug 2007 19:41
hi there im using using 3ds max 7 and im following a tutorial written for 3ds max 8 and it says to use the bridge tool, is there such a tool in 3ds max 7 if so i cant find it help appreciated. i know its in the poly section in 8

THIS IS SORTED NOW GO DOWN AND HAVE A LOOK AT MY WIP

cletus that aint no racoon now get me some proper roadkill
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 29th Jul 2007 01:51
3DStudio Max? Discostu, if I remember correctly you were a Cinema 4D user back when you last posted, do I smell a traitor.

Must say, it has been a while, I notice you're still advertising my old dead forums in your sig.

Hakuna Matata
discostu
20
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Joined: 30th May 2004
Location:
Posted: 29th Jul 2007 17:33
yeah i was a 3ds max user but used a lot of the cinema 4d tutorials to help me. any ideas on this bridge thing bugging the hell out of me

ill change my sig now


http://seppukuarts.afraid.org
COME ON JOIN UP! PLEASE!
Turoid
21
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 29th Jul 2007 17:44
If you are working in 'editable poly mode'..

1. Select the two 'borders' you want to bridge. (selection type 3)
2. Click on bridge in the menu in the right of your screen


eeh voila?

Bridge tool can come quite usefull when creating tunnels and such, it can also twist the created edge loop etc.

I am awesome and always right.
discostu
20
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Joined: 30th May 2004
Location:
Posted: 29th Jul 2007 17:48
Sorry but in 7 thats not where it is but ohwell i have it sorted now just used create poly tool must just be in the upgrade. anywho working on a glock atm so ill post some pictures soon thankyou for the help

cletus that aint no racoon now get me some proper roadkill
Turoid
21
Years of Service
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 30th Jul 2007 12:18
Hmm strange, I also work with max 7..

Yeah show us some screens, would be cool!

I am awesome and always right.
discostu
20
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Joined: 30th May 2004
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Posted: 3rd Aug 2007 15:33
Any who i have been working on some other stuff for a friend and havn't really had a chance to model all of this but i will get round to it

Glock







C & C welcome

cletus that aint no racoon now get me some proper roadkill
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 4th Aug 2007 01:22
Looks good so far, but it's hard to judge a low poly model without seeing a wireframe

discostu
20
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Joined: 30th May 2004
Location:
Posted: 4th Aug 2007 01:47
ok here is a wire frame for you to look at



cletus that aint no racoon now get me some proper roadkill
tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 4th Aug 2007 17:33
A triangualted wire frame, and all of the model would be better.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.

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